Please fix aoe4 response delay

Well I have given up on current aoe4.
I haven’t played yet this season.

If they massively improve the gameplay, technical aspects, fix attack prio, improve QOL features massively, I might consider giving aoe4 a try again.
I don’t have expectations anymore for now.
Microsoft has failed this game terribly and I don’t think that will change any time soon.
There is NO EXCUSE for how they handled and keep handling the game

Don’t get me wrong, I don’t complain and get furious about the treatment/state of this game for the sake of complaining and getting mad.
I complained and criticized for the longest time in order for the Devs/Publisher to wake up.
I want this game to be amazing, I really wanna play a good aoe4, which is worthy of the aoe series.
Unfortunately, Microsoft refused to bring this game to triple aaa status, as ALL (!) the previous age titles were.

There are tons and tons and tons and tons of players who were waiting and hoping for an amazing aoe4.
Even after the catastrophic betas and release they had not given up.
But now, 3 years in, most of the loyal fans, which were still having hope for this game, have given up, moved on and found other games to play.
They won’t come back, even if the game is heavily worked on by the devs, which anyways won’t happen anymore.
Aoe4 is a dead-end from here.
And the insane lie that is being propagated by all the big companies “its not the time of big rts anymore, people wanna play fortnite ONLY”, is just a hit in the face of all the loyal rts and age fans.
It is a terribly disgusting exuse for making c-tier rts games and marketing them as triple AAA, charging full price on release, then letting them die.
Cash-grab.

Waiting for aomr and hoping it will have better start…
I won’t preorder it ofc.
Judge after release, then consider to buy or not.

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Bro response is the same just animation makes it look like there is delay.Before villager turns it already moving to that direction.I mean he is start moving while he was turning.

image

“c-tier”

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Can second this part. Personally, I gave up on playing AoE 4 actively quite quickly after Season 1 but still follow its development and play it occasionally for 1-2 games a month.
Truth to be told, AoE 4 still has to make up for its horrible launch state even almost three years later.
The editor also still is in beta two years later and from what I’ve seen loves to crash quite often.

Given it shares the same engine as AoE 3 DE and pioneered some features later seen in AoE 3 (Relics are essentially the predecessor of Treassures and Atlantean Citizens behave like AoE 3’s settlers) you should like it :slight_smile: Fingers crossed for an issue free release as past Age launches were pleagued by bugs (AoE 3 DE afaik wiped your Windows installation at worse case).

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I’ll never get why “the game fans have given up on” is applied so often to AoE IV by fans of AoE III, of all the games.

Can’t we criticise the game without appealing to numbers? Because the only game ever worth playing in that scenario would be AoE II: DE.

And I’ll be honest. I grew up with I and II, but I’m past them now. DE or not.

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If you place blueprints or click upgrades/technologies.
You’ll see there is ALWAYS delay.
And it feels painful

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What does that have to do with input delay that AoE3 and AoE2 don’t have, but AoE4 does? It isn’t networking issue that we are talking about.

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That is exactly my point…
20 characters

It is though. It’s the way it was made, the delay has to do with their game engine and the way it interprets user input into the game itself. The game engine handles everything, from graphics display all the way to how it handles Transmission Control Protocol (TCP) and User Datagram Protocol (UDP).

When we play videogames over the internet you need to send and receive data over packets. Part of the reason why the delay exists is because of how the engine manages this issue.

All developers need to manage this issue using different solutions, Essence 5.0’s solution leaves a 125ms delay to all actions. While it could be addressed, it is so fundamental to how the engine processes information that they may need to recreate the entire engine.

It is also how the engine handles ‘steps’. All programs are like a turn based game, they parse commands one line at a time. In this instance the game engine manages this at 8 ticks per second. This is rather low, and is what leads to the noticeable delay.

Disclaimer: I am simplifying the process significantly, much detail is lost in that. A full understanding requires a lengthy discussion, worthy of several posts… or like a 15 minute video.

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So, after all, it is again very obvious that the publisher (Microsoft) refused to offer the right budget to Relic, in order to either modify the engine to an acceptable state or recreate it entirely.

And that is exactly what I have been saying for 3 years.
From beginning to end, Microsoft was extremely greedy with this game and did not offer enough time/budget for Relic to make this game.

Hence aoe4 is so shit compared to aoe2/3de in so many ways, gameplay-wise and technically, also missing tons of QOL features.
It is a budget game.
Fullstop.

I have never seen units jump over the map in aoe3(de), so imo the engine used for aoe4 is just way inferior to the one in aoe3/aoe3de.

→ Budget game and a shame for a “competitive triple AAA rts” and part of the aoe series.

That is your analysis. I’ve found nothing to link what happened during development to the situation as you describe it.

In particular:

Are purely speculative. It’s also dismissive of the 7 step process that goes into making a game. Many games never reach completion, many that do don’t receive as much care and attention as AoE IV has.

I noticed a focus on business decisions in your post. If you’re interested in the step by step process of how a AAA game is financed, this webpage goes into fantastic detail: The Costs of AAA Game Development: A Financial Analysis

I look forward to us sharing conversations in the future. While I disagree with your opinions at times, we can only identify issues by bringing them up in discussion.


If you read nothing else from my posts, GorbMort is nailing it with this:

We are ultimately in agreement that there is an issue, and it should be solved. I would much prefer we band together as fans and stick to that!

It’s part of the issue. The other part is hardware (keyboard to OS), and other things related to the simulation layer.

Again, the input delay in AoE IV is amongst the lowest its been in Essence’s lifetime. Am I saying you shouldn’t criticise it? Not at all. We want the game to be better.

But I am saying that improvements here come at a cost elsewhere. This isn’t like mod tool support (which I don’t shut up about), or something else.

No, the point you keep ignoring is that the current design is a valid solution to the challenge of “program talking to another program on the internet”. There are other solutions. All have drawbacks.

There is no zero-latency zero-drawback solution. It doesn’t exist. All you have are the choice of pros and cons, which boils down to preference.

Meanwhile I’m still chuckling at the thought of CoH not requiring precise micro. That was a good one :laughing:

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The latency is obvious, makes the game feel sluggish but also gives some heft and weight to units that I prefer over AoE3/AoM where they’re all floating and snapping into directions.

However I do feel the latency could be slightly lower. It’s just a tiny bit too much.

Yes latency makes it hard to micro. I should be improved further and the improvement would have a huge impact on the feel of the game.

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