Please, for the love of everything, fix these confusing stat parameters

This is not necessarily a ‘bug’, but it is obscenely unclear on what many of the stats/improvements do, due to the way that things have been coded in this game. I am certain that it has been mentioned before and I am also sure that it would be a fair deal of work to fix these variables, but it needs to happen to make mechanics more clear.

I am speaking, of course, of mechanic variables such as ‘reload speed’, ‘production speed’ and other variables that do nothing more than obfuscate what is actually going to happen with a tech or civ buff in a clear, meaningful way.

Lets look at Military Academy, for example. The tooltip tells us that this tech ‘increases production speed by 33%’. This…means absolutely nothing, because what it is ACTUALLY doing, in terms of real, applicable mechanics is reducing the training time by 25% (except trebuchet, which seems to follow different rounding rules than every other unit this affects). We cannot see the mechanics and stats on the production speed of building in-game, so this value means nothing in a practical application. What we can see is training time and these techs should inform on what their actual, practical effect is going to be.

Anything that has to do with training time or attack speed is just an absolute mess to try and math out in any kind of practical way. It’s even MORE confusing, when you seem to have an internal variable called ‘attack speed’ that does not seem to directly correlate to the ‘Attack Speed’ stat that we see in game. Take Rolling Shutter Triggers for instance; Tooltip says that it "increases Springald attack speed by 25%'. Any logic person would read that and expect to see a difference of 25%. But, what it is actually doing is decreasing Attack Speed by 17%, give or take. And…I understand that increasing attack speed results in a decrease in time between attacks, but…that is kind of my point. Everyone already knows that the numerical value assigned to the Attack Speed stat is an indication of time that passes between each attack…So, why even state an ‘increase’ at all? We know that lower number means a faster attack, because less time between attacks. So…just come out and say that it ‘decreases attack time by %’ and get rid of all the math gymnastic, involving a bunch of hidden stats, that needs to be done to figure out what the actual affect is going to be.

It’s even more confusing, because…the game doesn’t even follow a set standard. Some times, an upgrade is affecting some hidden stat, instead of the visible stat, while other times it IS affecting the visible stat. Compare the above Shutter Triggers to Arrow Volley. “reduces their time to attack by +1”. I’ll excuse the part where it says REDUCES and then says “by +1”, instead of just saying reducing by 1…but, at least it does what it actually says it’s going to do. Longbowmen Attack Speed is 1.62; I activate that and, as expected, the new Attack Speed is 0.62, just as it’s written on the can. Every speed affecting technology or bonus in the game (whether it’s training time or attack speed) should be this clear cut and easy to decipher. Sorry for the rant, but thank you for your time.

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Part of the issue is that “attack speed” as it’s used in unit stats is not at all the correct term (many games do this wrong).

It’s actually “attack time” or “time between attacks” or however else you want to say it, but certainly not a speed.

Then you have upgrades that use “attack speed” in the correct manner. So the game is both wrong and inconsistent.

Yeah in both cases, they have this confusion between X(production/attack speed) measured in things/second and its reciprocal 1/X(production/attack rate) measured in seconds/thing.

They should just stick to seconds/thing for all numbers like the current “attack speed” (which is actually wrongly named, should be attack rate or something because its not things/second = speed, its seconds/thing = a rate)

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Yeah lol Here’s a real doozy for you. Network of Citadels says in the English overview: “FURTHER increases attack speed BY +30%”, implying that it adds 30% on top of the 20% of Network of Castles. The in-game tech says “increase attack speed bonus from +20% to +30%” and THEN, after you research Citadels and hover over the bonus on a unit, it says “Attack speed increased by 40%”.

If that wasn’t confusing and contradictory enough, in actuality, NONE of those numbers are right. Castles gives anywhere from 11-19% improvement to attack speed, with Citadels only giving an extra 2-5%, depending on the unit. In some cases, like Ram and Wynguard Footmen, the increase that Citadels gives is actually less than 1%. If a bonus says “increases attack speed by 20%”, then I should be able to take the visible attack speed of any unit in the game, math that by 20%, and get the result. With the way things are, the actual improvement of ‘Attack Speed’, as we are able to see in-game, varies from unit to unit…which is not how math should work.

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