Please give Keeps and Guard Towers +1 Garrison Capacity

This might seem like an odd request, but here’s the rationale: When they added Arrow Slits, they never considered the effect it would have on garrisoned villagers. Before Arrow Slits, Guard Towers did 11 damage, and Keeps did 12. That means garrisoning 5 villagers in each would give you 2 extra arrows either way. So for example, against a Hussar, a Keep garrisoned with 5 villagers would do 2x12 damage, or 12 extra damage per volley after armor. With Arrow Slits, they now only give a single extra arrow, and only give 9 extra damage per volley after armor.

But if you gave them +1 garrison capacity, Keeps would have a perfect 2 extra arrows, with 6 villagers providing 30 extra damage! This increases their garrisoned damage up to 18!

This would make Keeps a much more valid choice at certain stages of the game.

Thanks!

4 Likes

While I agree with your suggestion, I wonder if it would be better to change the system for garrison arrows. With the current system, there will always be some borderline case where upgrading a (fully or partially) garrisoned tower reduces its damage.

How about always calculating the number of arrows based on the base stats of the unupgraded version of the building? So for watch towers, guard towers and keeps, the number of arrows would be calculated using the attack stat of a watch tower with no upgrades. I think that would solve the problem in all cases, and slightly buff towers in the mid and late game (which personally, I think is desirable) without buffing tower rushes. (Disclaimer: I’ve just come up with this and it’s fairly early in the morning here, so I might have suggested nonsense.)

3 Likes