I’m not saying disable it permanently, just a gameplay option toggle. In Mission 6 of Joan of Arc for example the game literally tells us that bombard cannons are better than longbows, this is simply untrue. I had 10 bombard cannons and they couldn’t even hit one longbow as the ai uses freakish perfect micro on every unit. Onagers as well are largely not useful because of this.
I think bombard canons would be way too strong if they could reliably hit units. They are already great against building and siege (with some target firing). Players already complain how hard treb wars are when your opponent civ has canons while your’s don’t.
A better solution would be to advise the player to use light cavalry or cavaliers instead of canons.
I agree that projectiles should be faster after balistics is researched, as the balistics dodging trick looks silly to me.
I am fine that mangonels projectiles can be dodged with archer micro, as the dodging does not work anymore against several mangonels and mangonels are also great against TCs and other siege units. Mangonels are by far the most popular castle age siege unit at middle and high Elo for tjis reason. They do not need to be the most popular unit at low Elo, which would make scorpions useless (again), the crossbows useless, the milicia line useless (again) and potentially turn Arabia into a monks+mangonels+pikemen fiesta.
I don’t think the game was even designed with a possibility of such level of micro in mind back in 1999.
Well, the game was also designed for 75 population. What matters more is how the game is currently and how the developpers and the community wants the game to be.
But I think I missed part the point of the topic, which was maybe more about the AI skills than the human skills. In which case I agree that the standard campaign difficulty AI should not dodge projectiles. But the hard campaign diffuculty AI should be able to. For the moderate campaign AI, I dont really mind either way, but favor what a skirmish hard AI can do.
And I still believe that the campaign hint should not say that bombard canons counter longbowmen, because it is not how the game is currently balanced around.
I’d be OK with this, that’s fair
The real terror is facing Mongols as an infantry civ on open maps.
Good luck trying to beat the CPU’s frame-perfect kiting.
lol that is very true