I would like some modder to create the following civilizations as a DLC pack: Argentina, Chile and Gran Colombia.
If you don’t want any ideas that I can give you, ignore everything that I’m going to put next and work your magic.
Economy
All Latin civilizations should have haciendas instead of windmills and plantations. Militiamen can be created from the town center indefinitely but have a cooldown.
Below is the number of haciendas and villagers that Latin civilizations should have as a maximum.
Argentina.
Haciendas: 4 max
Villagers: 80 max
Chile.
Haciendas: 4 max
Villagers: 80 max
Great Columbia.
Haciendas: 4 max
Villagers: 80 max
Military Units
Cavalry units will need to be changed depending on the functions of the units.
Examples:
Hussar of death replaces normal ussar in fourth age
Gaucho replaces the normal dragoon from the beginning
Grenadier on horseback replaces the normal grenadier in the fourth age
Note: The soldier could be the Latin version of the musketeer.
The following depends on whether the units audio can be changed.
You can: Use the sniper from the United States but with the voices of the Spanish guerrillas.
Can’t: Edit the stats of the revolutionaries and use them as equivalents to the guerrillas.
Civilization Bonuses
All Latin civilizations can breed cows from the beginning and they produce more experience 1.75 extra.
Generals can create recruits.
Recruit:
Cost: 100 of food
Appearance: Same as militiamen.
Statistics: Same as Spanish dogs but at a distance.
Extras: do not count towards population and increase the amount a general can have with each age up to 20 or 40 with a card
Age 1 5 base
Age 2 +5
Age 3 +5
Age 4 +5
Age 5 nothing
Argentina.
Cattle fatten up 30% faster in Stockyards, and villagers produce 15% more resources in Haciendas.
Chile.
Mining and fishing 20% faster
Gran Colombia.
His units deal 20% more damage.
Special Cards
Argentina.
Semi-Fed Cattle Shipments (Cows)
Shipment of improvements for cattle (cows give more than 100 extra food)
Chile.
Fish and whale shipments
Prospecting shipments (silver and gold mines)
Gran Colombia.
Unit shipments earn an extra unit.
15% reduction in the cost of Imperial upgrades.
Shared Cards
Liberation March
Advanced Bar
Factorie
Industrial Revolution
dutch immigrants
french immigrants
german immigrants
Latin American civilizations lack archaic units but native allies can always be sent
New Cards
Mapuche Allies: Age 2 or Age 3
Gives you 20 Mapuche clubs in exchange for 300 or 500 food (infinite card)
Italian Immigrants: Age 3
Gives 5 Villagers and increases Haciendas harvest by 20%
Instructor: Age 3 or Age 4
Doubles the recruits the general can train.
Note: I leave the rest of the cards to your discretion
Buildings
Latin civilizations can create construction carts in the capitols.
Consulates:
Appearance: same as the Italians.
Bonus: It allows us to ally with a minor tribe and does not allow us to develop their improvements.
Haciendas:
Can breed and fatten cows but they fatten more slowly -30% and do not produce resources.
Cathedral:
Aesthetics: Just like the Italian cathedral.
Barracks:
Same as malt “barracks” (infantry)
End Notes
There are some ideas that I left in the inkwell but I think they are more complicated to do, for example that the urban militias be reusable in a similar way to those of the United States or units that would have to be made almost from scratch.
If you are reading this, thank you for giving me your attention and I hope you liked my idea.
PS: I added some changes but I want to keep it as simple as possible.