Please nerf Fimbulwinter already

If you cast ragnarok during fimbulwinter you basically achieve what fumbulwinter is supposed to do, zero economy.
I am ofc talking about non-mirror norse matches. Ragnarok used to be the one trick pony of most norse players back in the day. I find a well cast fimbulwinter much more effective than ragnarok now.

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Ragnarok is a very risky move depended on situations today, I think. If somebody happens to make Flaming Weapons, Frost or Tempest in time and Throwing Axeman spawning ready, your Ragnarok is likely going to over.

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I’m playing with AI players every day, it happens that you have 3-4 Norse gods in the game with Fimbulwinter. When an AI player builds Wonder, you can exit the game…If you ask me, the wolves should respawn away from the main center/settlement so you can build walls that will defend you from attacks. But even that it’s not a problem , the biggest problem (FOR ME) is the effect of winter and the blue color that you have to watch every30 second.And of course, in the old version, FIMBULWINTER does NOT affect all players and i love that :smiley:
Cooldown needs to be increased if you ask me…

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Oviously some player never really played against an norse player in TG who has fimbulwinter in wonder age. It can be casted almost instantly again, like just seconds between. It it completely broken and not counterable, maybe the cease fire is the only way. It is true if a fimbulwinter user has a wonder the game is over. It will completely destroy the economy followed by maybe 50 fenris wolfs, the ice on the cake would be frost for max frustration potencial. The argument with the SoO is completely braindead. It is a different god power and does not have the same potencial as fimbulwinter in wonder age.

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They did a slight nerf to fimbulwinter on today’s patch but it was very unfortunate that the devs did not yet nerf Fimbulwinter in what it needs to be nerfed: the wonder age spam in team games.

We will still have to keep dealing with this stupidity for a while.

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You are right, and in Classic Aom the fimbulwinter have limits per town center. If I’m not mistaken, it only works with 10 town centers, regardless of how many town centers exist in the match. And this makes more sense than 30 town centers with wolfs.

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Is an easy power to dodge, just select all your town centers and click on the bell. At most you lose a few villagers, and maybe a badly damaged town center. Your production will halt for 30s. Is annoying but far, far from OP.

I don’t know if it does, but It should not scale the wolves in wonder age though.

People complaining instead on asking for ways to deal with it. Amazing.

The purpose here is in wonder age

Yes you can put villager in your TC to protect your economy from the wolves but if ennemy uses it every minute (in wonder age) you will have 30 sec of fimbulwinter, 30 sec where you are safe, 30 sec of fimbulwinter, 30 sec where you are safe, 30 sec of fimbulwinter and so on…

In between each fimbulwinter you have to make sure that your villager goes back to work and you need to repair, otherwise all your TC and buildings near them are going to be destroyed along with your economy.

This is not fair and it is unplayable.

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Thank you so much for posting this. The norse have some serious imbalances including this godpower. It affects the whole map and becomes nearly unstoppable once in the wonder age. In the original game at least you could counter it but in Retold wonder age the wolves are just too overpowered. They shouldn’t be able to take down towers and town centres like butter…

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Totally agreed on this point

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I don’t think you’ve experienced this gp in wonder age if this is your perspective bc it can be cast so frequently as to demolish multiple tcs and villagers across the map unlike most gp which are localized

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I REALLY truly don’t understand how this isn’t everyones perspective. Some people on any game are so willfully blind to the reality of how things need to be balanced. It’s a plague on any game to have players that fight to keep things like fimbulwinter unchallenged and they need to stop speaking.

This god power is out of control, the RETOLD discussion on steam is FLOODED with posts screaming for it to be nerfed. Truly the very small amount of players active on these forums speak for a silent majority actively playing the game that this god power is absurd and needs to be changed asap.

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I think you need to play against norse in the wonder age and try to argue that it is not op compared to other wonder age level gps. Because it affects pretty well every tc on the map and the wolves are way too op for what it is this gp needs balance especially in the wonder age but probably just in general.

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was this satire? Your post is just a flat out lie. This isn’t wizard of oz, a tornado is unreliable at even taking out a TC much less 10 TC’s consecutively like fimbulwinter does which is regardless of the fact half your villager base will be inactive for 40 seconds every single 60 seconds due to fimbulwinter, if not DEAD.

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The aholes who think it doesn’t need to be nerfed needs a reality check. The equivalent of other wonder age God powers effect would be using implode or earthquake on 11 other players at the same time like every 30 seconds. It’s not practical to keep ringing and un ringing the bell 60 times in the wonder age.

Atlanteans have a slight counter which is heroizing all your villagers but even still that doesn’t always work. I usually have to use traitor power on a Pegasus and find the wonder and vortex in and kill it.

Also, Norse don’t have to sacrifice economy to build wonder so that is op too as they can have their army build a wonder.

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And the wolves provide visibility to all the TCs on the map. Every 30 seconds, they can see what is happening around the entire map. Not even with 10 living Pegasus units is this possible. And including in the abandoned TCs. This is absurd!

What are the developers doing that they still haven’t changed this yet? Since powers are now recastable, there’s no problem nerfing them, just like they nerfed Restoration, for example.

If you’re playing against 2 or 3 players with Fimbul, it’s GG. You can leave the match if it’s a close one, because even without the wonder being built, this is a decisive blow in the game.

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30 days since this post appeared here, and the developers continue to show that they don’t care about the community’s effort to help improve the game and make it playable competitively.

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Caravans not entering the city center with the bell means they won’t interact with it, effectively making them “free kills” for your economy even if they’re passing through an abandoned town center. This unregulated ability applies to all town centers on the map, regardless of their activity or control status. R-I-D-I-C-U-L-O-U-S

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This is the favor a Norse can generate with heroes: 0.01 favor per second. A Norse player would have to have 100 heroes to gain 1 favor per second which is absurd.

This is the favor that an Egyptian can generate: 1.14 favor per second or 68 favor per minute


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Why complain about norse that has difficulty generating favor to reuse a power, instead of complaining about Atlanteans and Egyptians who generate the most favor per second? Egyptians and Atlanteans are the pantheons that generate the most favor and therefore reuse powers the most. It only takes them less than 10 minutes to reuse a power.

Other pantheons can gain 1 favor per second and spam 4 mythic units per minute or 20 mythic units every 5 minutes. An Egyptian with his 5 powered monuments can gain 600 favor every 10 minutes and re-use several powers.

Norse cannot gain 1 favor every second and they have to develop favor upgrades and die in battle to gain favor. Considering that there are 3 or 4 battles in each game, the favor gain is still low compared to the other pantheons.

Do you think that’s fair?

This while he is not fighting… While fighting he produces much more…

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