PLEASE PATCH VILLAGER ATTACK BUG

Players are intentionally doing “something” ( I believe related to sheep?) in order to give their villagers 12 melee attack instead of just 6 in order to attack enemy units? I’ve seen it done a few times and the last time was just now in a Delhi vs China on Hill and Dale.

I check the recording and the base damage of the Delhi villagers will listed as 6 melee (dagger) when doing their regular gathering but when he was attacking my early spearman, scouts, and forward villagers he would jump up to 12 melee attack (crook); and crook I believe is the staff used to slaughter the sheep?

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Same happen to boar with the lance…

I remember this bug being conversated about, but I don’t recall specifics. It’s being looked at!

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