Holy roman empire
I want to make Germany’s gameplay more diverse. Given that the age-up systems of the African civilizations, the United States, and Mexico allow them to gain additional technologies or cards, the Old European civilizations as a whole have less diverse gameplay compared to the African civilizations, the United States, and Mexico.
As a result, Germany’s gameplay in 1v1 matches is very predictable, and the number of units it can effectively use is also quite limited.
In addition, many of the newly added German cards, such as Prince-Electors, Princely Bavarian, and Circle Army, do not have enough impact and are rarely used in most situations.
Therefore, I want to redesign Germany while adding as few new units and new mechanics as possible, making Germany more interesting to play while keeping it sufficiently balanced. I believe the African age-up system, together with the existing European Royal House Native designs, can be utilized to redesign Germany as follows:
Civilization name (Germany) renamed to Holy Roman Empire
Germany starts with the ability to build 3 Churches: Cologne Cathedral, Mainz Cathedral, and Trier Cathedral. The card (Treaty of Westphalia) is granted to Germany as a civilization bonus from the start. Which means the Churches have an additional technology, Treaty of Westphalia, using the same icon as the Treaty of Westphalia card. The additional Church technologies originally belonging to the card (Treaty of Westphalia) can be unlocked by spending 300 coins at the Church.
For each Church owned, the age up time from Age I to Age II is reduced by 5 seconds, from Age II to Age III by 15 seconds, from Age III to Age IV by 10 seconds, and from age IV to Age V by 10 seconds.
The age up options is changed to work similarly to the African civilizations, with Prince-Electors being selected instead of politicians. A Prince-Elector that has already been selected cannot be selected again in the next age. There are only two options in the Imperial Age.
Commerce Age (age II) all cost 800 foods
House of Wittelsbach
House of Hanover
House of Wettin
House of Habsburg
House of Hohenzollern
House of Wittelsbach
Send an Embassy Wagon + 200 wood. Allow the Embassy to train up to Mountain Troopers (no population cost, max15) in the Colonial Age. Can research Bavarian technologies (Oktoberfest, Ducal Berg Lancers) at Embassy.
House of Hanover
Send an Embassy Wagon + 200 wood. Allow the Embassy to train up to 3 Drummers (each cost 1 population ) in the Colonial Age without population cost. Can research Hanoverian technologies (Royal Card Games, Acts of Union) at Embassy.
House of Wettin
Send an Embassy Wagon + 200 wood. Replaces the Doppelsoldner in the Barracks with Trabant(costing 1 population). The Embassy cannot train Saxon units, but can research Saxon technologies (Konigstein, Marriage Politics).
House of Habsburg
Send an Embassy Wagon + 200 wood. Allow the Embassy to train up to Mounted Infantry in the Colonial Age (no population cost, max15). Can research Habsburg technologies (Congress of Vienna, Crown lands) at Embassy.
House of Hohenzollern
Send 400 wood or an Embassy Wagon + 200 wood. Replace a certain unit with a certain unit from the Dev. of Prussia. If Brandenburg technologies can be made, the Embassy can research the two Brandenburg technologies.
Fortress Age (age III) all cost 1200 foods & 1000 coins
House of Wittelsbach
House of Hanover
House of Wettin
House of Habsburg
House of Hohenzollern
House of Wittelsbach
Send 4 Chevauleger (each cost 2 population ). Allow the Stable and Fort to train Chevauleger (each cost 2 population ) in the Fortress Age. War Wagon does not disappear. The Embassy cannot train Bavarian units, but can research Bavarian technologies (Oktoberfest, Ducal Berg Lancers) at Embassy.
House of Hanover
Send 7 Black Brunswickers (each cost 1 population ). Allow the Barracks and Fort to train Black Brunswickers (each cost 1 population ) in the Fortress Age. Allow the Embassy to train up to 4 Drummers (each cost 1 population ) in the Colonial Age. Can research Hanoverian technologies (Royal Card Games, Acts of Union) at Embassy.
House of Wettin
Send 2 Saxon Cuirassiers (each cost 2 population ) and 1 Trabant (each cost 1 population ).. Allow the Stable and Fort to train Saxon Cuirassiers in the Fortress Age (each cost 3 population). Ulan does not disappear. The Embassy cannot train Saxon units, but can research Saxon technologies (Konigstein, Marriage Politics) at Embassy.
House of Habsburg
Send 7 Line Infantry (each cost 1 population ). Allow the Barracks and Fort to train Line Infantry (each cost 1 population ) in the Fortress Age, costing 1 population. The Embassy cannot train units, but can research Habsburg technologies (Congress of Vienna, Crown lands) at Embassy.
House of Hohenzollern
Send a Prussian unit. If Brandenburg technologies can be made, the Embassy can research the two Brandenburg technologies.
Industrial Age (age IV) all cost 2000 foods & 1200 coins
House of Wittelsbach
House of Hanover
House of Wettin
House of Habsburg
House of Hohenzollern
House of Wittelsbach
Mercenaries cost less population. Allow the Stable and Fort to train Chevauleger (each cost 2 population ) in the Industrial Age. Wagon does not disappear. The Embassy cannot train Bavarian units, but can research Bavarian technologies (Oktoberfest, Ducal Berg Lancers) at Embassy.
House of Hanover
Send 5 Drummers (each cost 1 population ) . The Stable’s German Rider is replaced by Totenkopf Hussar (each cost 1 population ). Allow the Embassy to train up to 5 Drummers (each cost 1 population ). Can research Hanoverian technologies (Royal Card Games, Acts of Union) at Embassy.
House of Wettin
Send 1 Fort Wagon. Allow the Stable and Fort to train Saxon Cuirassiers (each cost 3 population ) in the Fortress Age. Ulan does not disappear. The Embassy cannot train Saxon units, but can research Saxon technologies (Konigstein, Marriage Politics) at Embassy.
House of Habsburg
Send 4 Magyar Hussars (each cost 3 population ). The Ulan in the Stable and Fort is replaced by Magyar Hussar (each cost 1 population ). The Embassy cannot train Habsburg units, but can research Habsburg technologies (Congress of Vienna, Crown lands) at Embassy.
House of Hohenzollern
Send 4 upgraded Winged Hussars. If Brandenburg technologies can be made, the Embassy can research the two Brandenburg technologies.
Imperial Age (age V) all cost 4000 foods & 4000 coins
Deutsches Reich
Austro-Hungarian Empire
Deutsches Reich
Send 2 Cannons. If Brandenburg technologies can be made, the Embassy can research the two Brandenburg technologies.
Austro-Hungarian Empire
Send 6 Magyar Hussars (each cost 3 population ). The Ulan in the Stable and Fort is replaced by Magyar Hussar (each cost 3 population ). The Embassy unlocks Habsburg units and can research Habsburg technologies (Congress of Vienna, Crown lands) at Embassy.
***Discovery Age (age I) Cards***
**Prince-Electors** — modified effect
Embassy technologies become cheaper: -50% food, wood, and coin cost.
Age-up cost: -20% food.
***Commerce Age (age II) Cards***
**Treaty of Westphalia** — removed.
**Native Treaties** — removed.
***Fortress Age (age III) Cards***
**Princely Bavarian** — modified effect
Option 1: Remove the 500 food cost.
Remove the effect that replaces Stable Wagon with Bavarian Dragoons.
Instead, send 6 Chevauleger(costing 2 population).
Does not provide additional Ulan.
Option 2: Keep the 500 food cost.
Remove the effect that replaces Stable Wagon with Bavarian Dragoons.
Instead, convert all Wagons currently on the field into twice as many Chevauleger,
costing 2 population each. Does not provide additional Ulan.
**Circle Army** — modified effect
No longer sends, in order:
13 Black Brunswickers → 8 Mounted Infantry → 5 Saxon Cuirassiers
No longer an infinite card.
The effect replaces Native Treaties.
The new effect sends all population-free Native units associated with the Prince-Electors selected in previous ages, as well as units obtained from Native Trade Posts currently controlled on the map. Does not provide additional Ulan.
The units are also upgraded to Elite.
House of Wittelsbach: Send 4 Mountain Troopers.
House of Hanover: Send 3 Totenkopf Hussars.
House of Wettin: Send 4 Trabant.
House of Habsburg: Send 4 Line Infantry.
House of Hohenzollern: Send ??
When this card is sent in the Industrial Age or Imperial Age, the units will not be upgraded to Industrial. The German Empire and Austro-Hungarian Empire Imperial Age options do not provide Native units
