Right now, they kinda work like Goths but for Cav without the extra building speed for it. They’re the strongest in Late Castle/Early Imp I suppose. I want to see them in action more. Just have seen some insane Hussite Wagon rushes but so far from Poles I’ve just seen one game with the MAA Trush opening @casusincorrabil describes.
That’s simply not true.
I’m glad you pointed out the production speed, because this also strikes me as the difference to Goths.
https://aoestats.io/stats/RM_1v1/1650+
Just look at the “average game length”. Lategame doesn’t even have started at that timestamp in the game ;).
We’re at 39 civs. Not every civ is going to be good at everything and be equally viable at all ages. I think that’s probably fine, otherwise all civs would have to feel and look more or less exactly the same.
Then if design space is so limited that civs must be unviable at later stages of the game, maybe it’s a sign that there are enough?
I don’t even think poles are the worst lategame civ. I think there are way worse in the game.
Think about aztecs, vikings and turks eg. Or cumans.
I think the problem is that there was (is?) a period of time where devs try to make all civs a bit more similar to each other by killing a lot of unique perks and strategies. Predictably, that is not very exciting for a portion of the playerbase. So now it’s just another phase where the devs need to flip-flop on that a bit, otherwise there is less incentive to buy the DLC if you just get Franks #2 with the DLC
Guess we must wait and see what tweaks they’ll apply to both new civs in the future.