So I feel that some of the most underused cards in the game are the infinite unit shipment cards in age 4. Which makes alot of sense - fast paced supremacy games don’t let anyone ###### around for shipments when they each one needs 2500 XP at some point. As such, I wanted to see if how many folks would like to see their usability increased by whatever means.
- No need for any rework
- Inf cards need a usability update, but not the given options
- Capping XP cost of age 4 inf unit cards
- Replacing the XP cost with food/wood/coin altogether
- Make the unit given by the card train in relevant building via age up
0 voters
The first two options are straight forward but to explain the other three for a bit;
Capping the XP cost of inf unit cards means that while the other card shipments still get more expensive, these ones wont cost more than w/e is a balanced amount of XP (e.g 900 XP per shipment). The idea here is to make the cards better without touching the XP generation overall.
The next step is more like giving a basilica to every civ that doesn’t have it so the exp becomes a moot point - the inf card unit take normal res to send and is independent of XP altogether.
Some age up politicians/alliances let you train otherwise new kinds of mercenary units - add in a and age up option that lets you train the inf units in the card out of relevant budlings.
And whatever else yall come up with.