Which are your favorite God Powers? Choose up to five. I did not include Chinese GPs as they will potentially updated in the next DLC.
- Bolt
- Lure
- Sentinel
- Ceasefire
- Restoration
- Pestilence
- Underworld Passage
- Bronze
- Curse
- Plenty
- Earthquake
- Lightning Storm
- Prosperity
- Rain
- Vision
- Eclipse
- Shifting Sands
- Plague of Serpents
- Locust Swarm
- Ancestors
- Citadel
- Son of Osiris
- Meteor
- Tornado
- Great Hunt
- Dwarven Mine
- Spy
- Forest Fire
- Undermine
- Healing Spring
- Walking Woods
- Flaming Weapons
- Frost
- Ragnarok
- Fimbulwinter
- Nidhogg
- Shockwave
- Gaia Forest
- Deconstruction
- Spider Lair
- Valor
- Carnivora
- Traitor
- Chaos
- Hesperides
- Vortex
- Implode
- Tartarian Gate
- Goatunheim
- Chicken Storm
There was no space left for “Walking Berry Bushes” so if you like that post below.
funny little idea. ^^ hard decisions to make - i think 6 votes would be better to at least give the potential option to vote for 2 GPs for each of the 3 civs.
mine would be
- earthquake and lightning storm for greek
- eclipse (cause the game lacks day/night circle normally and i really like the night atmosphere and the dramtic effect) and meteor for egypt
- frost (maybe even undermine now) and nidhogg for norse
- implode and hesperides tree for atlantean (the tree acutally cause of the reasons skadidesu mentioned ^^)
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It won’t let me edit the poll, 3 hours has passed.
I think Bolt is my favorite. It might be very straightforward and there are better destructive options, but it’s very satisfying to go, “F*** this guy in particular.”
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My choices
Underworld Passage:
It’s just super convenient to have especially on water maps or other maps that somehow separate you from your enemies or allies.
It’s incredibly versatile.
Plenty:
Free Resources forever! Basically saving you like 10 population too.
It is also satisfying to conquer an enemy base with some Vaults in it.
Gaia Forest:
It doesn’t just give you a reliably food source that is especially helpful on water maps it also allows you to build almost indestructible walls (unless you play against Norse).
Tartarian Gate:
Something is satisfying about having an endless swarm of units attacking the enemy base.
I also really like the visuals. It’s not that powerful or that versatile but it just cool to let creatures from the Tartarus attack your enemies.
Healing Spring:
I really like captureable buildings. It gives something to fight for.
Healing is also always nice to have, making it an alternative to Valkyries.
It also kinda just looks nice to have this peaceful healing well in your base.
Others I also find nice
Frost:
It’s cooler to freeze your enemies then to have something just damage them.
It can be really helpful for defending, giving you time to train some more units.
It can also help to divide the enemy army into 2, so you can fight both halves by themselves instead of all at once.
Spy:
Just cool being able to secretly get some intel on the enemy or abusing their scout as your scout.
Very useful but it can sometimes be very underwhelming if their scout dies too early.
I haven’t used it in AoMR yet. Being able to cast it again later in a match sounds really useful.
Vortex:
It’s kinda the worse version of Underworlds Passage in most situations but it’s still incredibly useful.
In some situations it’s actually more useful then Underworld Passage, for example if your army is spread out and you want to get somewhere quickly.
Not sure how the multiple charged will be handled in AoMR. I assume the recharges will be a lot cheaper then most if not all Mythical Age god powers making it a powerful tool to have.
Citadel:
They even build in a Half Life reference, wait didn’t Half Life 2 release 2 years later? Then Half Life hand an AoM reference!
Anyway. I like this one a lot more now since you can use it multiple times.
It gives you some bonus population and bonus defence.
You can also cast in on allies that finally get unique models for it depending on civilisation!
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