I literally just explained the math in a previous post. Hussar-time by t= integral of hussars alive prior to t.
The bottom line is if you scale the number hussars by some scalar, you can cause the amount of hussar time spent raiding to be equal in the limit.
In this case that scalar is about 1.225 regardless of how often one runs into TC fire, regardless of how many hussars there are in the counterfactual. But for practical purposes 1.2 is sufficient to balance out the estimated raid time. You send 20 generic hussars and 24 winged hussar they perform similarly. Raids are relatively small. If you’re “raiding” with 30+ hussar you’re not raiding you’re flat out winning.
This is the same phenomenon that allows 12 longswords to get wrecked by a TC but 15 longswords to live with half their numbers. Pierce armor is useful but you have to analyze what the equivalent compensation in term of numbers can do. In this case, when combined with the farming bonus it’s not a huge deal. You just have to be aggressive to avoid pop cap issues.
The fact that Hera or anyone else isn’t aware of this relationship doesn’t interest me. Its trivial to model on any graphing calculator and trivial to test in the editor. Idk how many times I have to say “distinction bias” before you people start actually modeling and testing things before claiming that “a difference of X is a huge deal!!!”