I don’t really get either to be opposed to having new stuff for my (and probably your) favourite game either.
Stagnant games lead ultimately to dead games.
I don’t really get either to be opposed to having new stuff for my (and probably your) favourite game either.
Stagnant games lead ultimately to dead games.
Frankly, they don’t need to know all the bells and whistles of AOE2 and they can still enjoy the game by playing like a sim city builder. I bet a lot of “silent majorities” don’t know trading with enemy market is a thing. Yet it doesn’t matter. If they don’t want to spend time trying to figure out some basics of this game then it’s their choice.
I agree with @VioletTexas3273 that gatekeeping parts of the community just because they don’t play the way they’re “supposed” to play is bad.
It’s a lot to learn, but it’s not hard to learn. The “game knowdlegde” can be picked up easily by just playing, and since noobs are obviously low elo players, assymetrical information is hardly an issue. The player who makes more villages and more military buildings will win regardless if he knows that ethiopians archers fire faster or malians champs are thougher.
I always bring up the comparison with League of Legends. There are over 150 champions to play as and to play against, without counting the items and general game knowdlege. When you’re learning the game you have to fight them face to face in your lane in the early stage of the game, and the outcome of those fights decide how strong you will be in the rest of the match. And even with this importance of assymetrical knowdlege, as a veteran player who guided most of my friends in their first steps into the game, I can assure you that never anyone complained there was too much to learn. They only laughed at the new champions they discovered, like “wtf this robot can pull you to the center of the enemy team it’s so broken hahahah” and accepted they were learning how to play.