(POLL) North American Civs

There is no significant evidence of direct contact between medieval Malays, Indonesians, and Polynesians, even though they appear geographically close and all placed great importance on navigation.

Of course, their connection to North America is also at a stage of insufficient evidence. Grouping them together is mainly because they are both the most mysterious, unknown, and almost nonexistent regions in AoE2. Mesoamerica and the Andes region could form another DLC, while the Malay split is more likely to become part of another Southeast Asia DLC.

I know the Algonquins and Iroquois had at least several centuries of conflict, but do we need to consider them before the Purepecha (Aztecs’ rivals) and the Chimu (Incas’ rivals) are introduced?

As for the Mississippians, I know many people have mentioned them, but in my opinion, I’m not sure they would be a stronger civ choice than the Tupis. They might be better than the Tupis, but perhaps still about the same. Clearly, most of their references would come almost entirely from Hernando de Soto’s accounts.

Besides, those civs would be challenged by people, for example, on whether there are feasible and sufficiently numerous references for contents of their campaigns, AI leaders, and distinctive civ design. They might ultimately meet the conditions, but clearly the Khitans and Tanguts can satisfy the conditions and prove themselves more easily. That’s why, in my view, the North American tribes are relatively more likely or appropriate to serve under a single umbrella if compared with the Khitanguts.

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If we want to go for an umbrella for eastern North America, why not just go Algonquins then? They can cover the whole eastern seaboard, and even tangentally Skraelings, as well as even getting into the Great Plains a bit, and they would have interacted with the Mississippians to give both of those two civs a partner in campaigns and such.

(I know you speak to this, but I still personally prefer just Mississippians, Algonquins, and Taino for non-Meso north America, leaving Pueblos out because from my understanding their successor peoples want them left out, otherwise Pueblos would be a great shout too)

I do certainly also want at least one more Mesoamerican DLC (you might be able to stretch to two) but in that Purepechas are priority number 1. As for Chimu, if there was a time to add them, it would be with our current S. American DLC. At this point the only way I think Chimu get added is if at the very end of AOE 2’s dev support they do a Forgotten 2 DLC, because with their regionally thematic DLCs, I’m not sure they do anything else in South America except Chimu (I guess maaaaaybe Aymaras).

I am admittedly biased though. I live in the USA. I’m Euro-American, not native American, but I still want my corner of the world represented.

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Of cource we can. Personally I don’t really mind who are the one. Either Iroquoies or Algonquins are fine, while the former might be more famous since they are also a civ in AoE3.

I think a DLC including the Purepecha and Chimu together could be fine. The Mississippians might be a candidate for the third if there are three slots as they were relatively closer to the Mexico and it is the Spanish too who had engaged with them.

I’m an Asian, living in Asia. I don’t have strong preference to any native American groups. My opinions are not based on bias, just saying.

Of course, that’s true…

Yes, I would add Babur (1497-1527) in Dynasties of India, Ismail (1499-1524) in The Mountain Royals, and now these three campaigns in The Last Chieftains, which will occur between all the campaigns you mentioned (1490-1567)…

Yes, that’s why they appear in AoE 3 too…in AoE 2 the Britons are basically England (927-1606) and the Spanish are the Christian kingdoms of the Reconquista (711-1492)…

Yes, it’s said that the Caribs practiced cannibalism, but that was probably Spanish propaganda…

Yes, basically because the Middle Ages had already ended in Europe by then and they didn’t want to advance beyond that… after the Hundred Years’ War (Joan of Arc’s last mission) and the fall of Constantinople in 1453 (Fetih in VaV), Europe began the Renaissance with a restructuring of nation-states… England, greatly weakened by the war with France, fell in the Wars of the Roses (1455-1485) (play the Edward IV custom campaign, or the Battle of Townton in AoE 4 for more context) and was isolated until the Tudor era (1485-1603); Spain unified and was formed in 1469 and then went to war against Portugal in the War of the Castilian Succession (aka the Battle of Toro in 1476 in Almeida’s first mission) and then the conquest of Granada in 1492; France and the HRE divided Burgundy in 1477 after the death of Charles the Bold, and his daughter married the future emperor Maximilian I in 1477; in Italy, the status quo left by Sforza brought a precarious peace until the Italian Wars (1494-1559); in the Balkans, you have Dracula against the Ottomans after Fetih (1448-1477); and in Eastern Europe, in Age of Empires 4, the Rus’ campaign shows that after defeating the Tatars at the Ugra River in 1480, Moscow began its expansion northward (Novgorod in 1478), westward (Lithuania in 1514), and southward (Kazan in 1552)… post-1492 already enters the territory of Age of Empires 3 (Italian Wars, Eighty Years’ War, Thirty Years’ War, etc etc etc)…

Deganawida, Tadodaho and a few others, but we hadn’t thought of that yet…

The Incas were already important as early as 1238, as the kingdom of Cusco…

Yes, they’re a good option…although we’re missing 10 more AIs…

Yes, those would be the most certain ones…you could even make 3 DLCs: Andean (Chimu, Wari), Mesoamerican (Purepecha and Caribs) and North American (Anasazi/Puebloans and Mississippians and as a last resort we’ll leave out the Hauds because we don’t know any more AIs)…

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Puru civi has a similar count.Realistically you only need 7 AIs as you will be one player no name needed and 7 names so all of them dont repeat the same name.

Ah, then it could be…

And if you look at certain civs’ AI names, a lot of them are [real/legendary person]+number

I guess they can always add some more legendary figures missing from Wikipedia. They had native consultants for AOE3 DE already, so they can reach out again and ask whether there are some other historical or mythical people who lived during the game’s timeframe recorded in oral history.

(This’ll probably be easier for the Haudenosaunee and other Iroquoian peoples who still exist as nations and tribes with elders, doing a Mississippian list will be trickier as most of their descendants formed other communities with identities distinct from their moundbuilding ancestors, but I assume it’ll still be enough to fill the leader list.)

Wikipedia says Pacanchique is a folklore character, a step further from Yodit who I think you can sort of prove she at least existed. But they didn’t hide it since they clearly stated that this time it’s a mix of ā€œfolklore and historyā€.

Folklore is alright in cases they didn’t have written history. At least in theory it could’ve occured, unlike the ahistorical Three Kingdoms campaign endings that we are 100% of certain they didn’t occur (we have historical records telling us that Cao Cao didn’t unite China or Sun Quan didn’t betray Liu Bei at Red Cliffs)

Montezuma, Bari… Though I wouldn’t use this as an excuse to go down this path, specially after the 3k. That said if the campaign is good it’s ok, I just don’t think Muisca lacked more realistic characters to pick so it’s a deliberate choice cause they wanted to remake el Dorado probably.

Wasn’t this only true in AoE1 before DE?

The Red Pillar Temple here reminds me sooo much of the Palace of Minos in Crete!! wow

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I think they went with Pacanchique as some sort of ā€œhistorically neutral" character for the Muisca campaign since they wanted to give the player the option of siding either with the historical chief of the northern Muisca (Quemuenchatocha) or with the historical chief of the southern Muisca (Nemequene)

Yes, they’ll probably use AI versions of characters from that era, and even use names of later characters from the 18th or 19th centuries like Tanacharison, Thayendanegea (Joseph Brant) or Tecumseh (even though it would be anachronistic for the game’s time period)…

Yes, for the Mississippians they’ll use Mississippian names, and if there’s one missing they’ll add Cherokee names (who are descended from the Mississippians)…

Yes, they were removed from DE because they never existed, so the Minoans only use 9 AI names in DE and Return of Rome…

Yes, it has a certain feel… the Mississippians, like the other Mesoamerican civilizations in the game (Aztecs, Mayans, Muiscas, Incas), were in the Bronze Age at least by 1500 CE… had they continued to exist, they would surely have reached feudalism or the Renaissance by the 1800s, and industrialization by the 20th century…

Of course, in theory, historically, Pacanchique followed Quemuenchatocha, since he had Pacanchique’s wife prisoner and Pacanchique had to serve him to get his wife back… but after killing his wife, Pacanchique probably allied himself with Nemequene to kill Quemuenchatocha and avenge his wife…

Cherokee and many more nations and tribes belonged to the Mississippian culture, IIRC most descendants belong to Muskogean or Siouan language families. (Edit: also Caddoan)

I guess if there’s no budget for field work (rummaging through libraries looking for recorded legends or asking tribal elders about the stories reaching back to the mound building period), the very least devs could do would be to check wikis for descendant nations and look up who’s the earliest recorded leader of each.

Of course, they have to go little by little… have 5 AI names (the 5 they put above are good to start with), then go looking for another 5 AI names more or less located in the time of the civilization and finally leave it there or look for another 5 broader AI names from more modern times to build the list of 15 AI names… let’s remember that the Teutons have Emperor Leopold I as their AI, who was the emperor during the siege of Vienna in 1683…

In theory, the existance of Pacanchique is not verified, there’s no proof of him being a historical person, since the accounts of him are mostly legends passed from generation to generation and compiled by scholars in the late 19th and early 20th centuries. On the other hand, the existance of Nemequene and Quemeunchatocha dates back to the 16th century chronicles written by the early Spanish colonists, priests and conquistadors. However, they described those events under their ethnocentric European point of view and the biases they brought over from their Medieval Castilian cultural background. That’s why the game clearly states that the campaigns are a mix of history and folklore, if they went by strictly historical, anthropological or archeological data, the campaigns would end up being rather boring, tbh

Are there other options?

I mean, it really isn’t a problem, in my opinion, they are mixing both history and folklore in the campaigns and that’s fine. Oral history and stories should also count, especially when dealing with the indigenous peoples of the Americas in the ā€œmedievalā€ period

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