If AoE4 has more than 20 civs totally, it will be a complete disaster and total failure.
100%
And the so called “historically accurate” native Americans had 0 chance against any Eurasian civs in history. What is the point of it, if you want “historically accurate”?
the American indians, little chance that we have them, they were too affiliated at the time following the Middle Ages and even contemporary. At that time you might as well add the Roman Empire.
Certainly the Aztecs, Incas, Mayas are for modern times but it remains sufficiently close for that they can be added and this justifies the Spanish faction of the 15th century with the conquistadors like they did in Age Of Empire 2
Another problem is that where the pre-columbian factions had reached empire stages, the American Indians remained globally nomadic tribes, after they made them factions in Age Of Empire 3 but hey…
“Reached empire stages” is neither an anthropological benchmark nor a requirement of any prior Age games. The Minoans and Phoenicians were never empires.
Meanwhile, North American people had sprawling cities centuries before parts of Europe.
" North American people had sprawling cities centuries before parts of Europe. "
are we still talking about native americans ?
and if it is dark civilizations that disappeared long before the arrival of Europeans anyway would you have enough knowledge to make civilizations in Age of Empire 4 ?
Let us put it this way, as it is what happens in these game:
On a 200 pop game, half of that will be Vills (or other Economic units) and the other 100 will be military units.
In a Medieval setting:
-Do 100 English soldiers have the ability to beat 100 Chinese soldiers? Absolutely! The Tech level and military expertize, was close enough for that scenario.
-Do 100 Native American have the ability to beat 100 English/Chinese/Abbasid/Mongolian/Rus/Delhi/French/German soldiers? Not a chance. They could not even beat 500 men with between 20K and 40K of their own. The technological and military theory disparity, was literally otherworldly.
There are many ways to achieve balance. For example AOE 2 DE gave and to these civs power ships. AEO 3 DE gave them war dances that makes their ships as power as the European civs. I don’t think that they will follow any of these process. I suspect that they will follow the diversity process. The Native American naval will be weaker compare to the expensive war ships of other civilizations but will be much cheaper.
The level of misinformation scattered throughout this post is incredible. I can’t even vote because the poll itself is biased - Very little balancing would need to happen to make Mesoamericans in particular at the same level as the other civs - if anything, they’d simply be civs with incredible economies that far surpass that of their counterparts of similar eras, but lack hard hitting military and instead focus on weaker units with short train times.
Consider this - the Aztec tlahuitolli (the Aztec longbow) - was upwards of 6 feet long and could very likely out-range the Spanish cannons the Aztecs fought against. The Aztecs lost because they were an empire of fractured kingdoms, and it took very little convincing from the Spanish to have those fractured kingdoms rise up against the Aztecs.
The Spanish have records of the Aztec weaponry being better than their own - obsidian is terrifying on weaponry, as it’s meant to shatter on impact and causing lasting damage. The Spanish didn’t win as a group of 500 vs 30k people - the Spanish won by sheer dumb luck. It was nothing but dumb luck that they happened upon the Aztec Empire at the right moment to convince the various kingdoms the Aztecs had crushed over the years to rise up against the Aztecs.
Natives were economically superior to European nations, but militarily inferior. Tenochtitlan was basically a zero-waste economy living on an island, bigger than London or Paris were at the time, with a thriving population and very little disease because Mesoamericans were, frankly, clean freaks. They had indoor plumbing and basic water pressure systems.
I’d say it’d be very possible to include the Mesoamericans as economic powerhouses with cheap unit spam mechanics. North American civs would be the opposite - weak economies, but if you played up the mechanics of going from the Dog Days of the plains nations to the arrival of the horse via aging mechanics, you could easily have them be raiding throughout the game and actually use mobile bases as a good mechanic.
To bring some ideas to the debate, I have just read that Aztecs used to send spies (disguised as merchants) to the enemy and then sacked the cities if diplomacy couldn’t be used in conflict.
We could imagine a kind of gameplay option for that civ to send neutral spies that could enter someone’s base (appearing harmless for a certain period of time until it is revealed automatically and can do damage). I think it could be an interesting idea to explore and improve of course.
Another idea could be that aztecs could just simply climb on walls. After all, they were spearmen, we can always imagine that they hit the right spot with their spears attached with ropes… just my humble idea, I’m not sure it is historically accurate or not.