Implying that Auto-queue has the same weight as any automation feature also does.
Okay, but you have to admit, old era 3d graphics donât hold up as well as the 2d graphics of Age of Empires.
Although, considering how ugly Star Wars Battleground is, maybe we just got lucky.
The problem was that the 3D at that time was ugly because the PCâs didnât have the power to render tons of complex models with good lighting as we do now, so models in AoM had to be very âblockyâ.
Even average 2D graphics like AoK had will still be better than bad 3D ones.
Even AoE3 had some ugly models because performance is needed.
AoE4 will be interesting, considering that we now have the tech to make a good-looking 3D RTS with good performance.
Oh yeah, I donât want to call out all 3d graphics. Homeworld looked great at the time, because blocky was fine with giant starships, but we just didnât have the power back then.
If Age of Mythology was made today, I would totally be on board. I love how it captured the ability to make important choices when you aged up, with Minor Gods. It gave you game a lot more character, without being cluttered as I feel Age of Empires 3 is with their card system.
But you are totally right.
I can barely wait for them to make a DE lol.
I love all AoE games, but I love AoM 1% more than the others
You just vote. You want are open to evalute lore automatic things. Itâs not that hard to understand the poll. Either youâre open to change the core of the game or not.
If you take stuff like auto-explore as a change to the core of the game then itâs safe to say that the core of the game itâs been changed since the arrival of the first expansion.
And I honestly canât understand why you care so much if you donât even play the game.
As noted Youtuber Brownbear says about Age of Mythology and Auto Queueing, at the 17:53 mark of his youtube clip.
âAutoqueue goes beyond simplifying the user interface. Quality of life features have the potential to completely change how a game is played and make otherwise hidden problems suddenly super visibleâ
I love how being made aware of problems is somehow a worse then the problems themselves.
Thereâs another aspect to be considered. Every time I see polls or topics about automatic festures, I see most answers are âit would ruin competitive gamesâ, âyou must learn to playâ and so on, like this is a sport and not simply a game, in which a player should firstly have fun. Obviously, in âsport-likeâ matches, automation should be kept at a minimum, because you are actually competing, but itâs not always like this.
LordPatito8258
I have created a post to propose an idea on the subject, at the following link.
Solution to Automatic Queue Function, both parties will like it.
Yorok0
I have created a post to propose an idea on the subject, at the following link.
Solution to Automatic Queue Function, both parties will like it.
SmallestChart82
I have created a post to propose an idea on the subject, at the following link.
Solution to Automatic Queue Function, both parties will like it.
Yeah sorry man but unless auto queue features have clear downsides those of us against it arenât going to be happy.
I proposed it for the time of the castles, consider that you have 3 âurban centersâ, you must produce 9 villagers every minute, that is, 12 clicks, adding that you have to produce the military units at the same time in several barracks, then I proposed to produce units military automatically in era IV.
I have created a post to propose an idea on the subject, at the following link.
Solution to Automatic Queue Function, both parties will like it.
I proposed it for the time of the castles, consider that you have 3 âurban centersâ, you must produce 9 villagers every minute, that is, 12 clicks, adding that you have to produce the military units at the same time in several barracks, then I proposed to produce units military automatically in era IV.
Continuing the discussion from Poll: should more automatic functions be added:
I have created a post to propose an idea on the subject, at the following link.
Solution to Automatic Queue Function, both parties will like it.
I proposed it for the time of the castles, consider that you have 3 âurban centersâ, you must produce 9 villagers every minute, that is, 12 clicks, adding that you have to produce the military units at the same time in several barracks, then I proposed to produce units military automatically in era IV.
Your poll is too broad. Donât lump auto-reseed and auto-scout into auto queue units or auto unit actions.
Currently the answer eludes to more functions aside from auto reseed and auto scout and alludes to, say more automatic functions beyond quality of life features.
Like auto queuing villagers, and auto queueing military units from wherever - these types of features would be too much and I would say no to. However towards your question I answer yes that the current features that have been added are good for the game and that for future feature additions to be considered carefully.
However. I did not vote because the premise of the poll is unclear as to what your reasons are in the wording.
Currently the poll is skewed towards whether or not auto-type functions are good or not, and they are good in the context of quality of life features. But not good in the sense of adding, say, auto queuing military units.
On second thought - having town centers automatically queue 1 villager after another would be a nice quality of life feature, but military units are a no-go.
We donât need more features to have more features, we only need what is carefully considered to be a boon to the playerbase.
I think this is a very comlicated theme.
I think that atm especially for âslowerâ players the eco and ressource optimation takes too much âattention economicsâ, but for faster players itâs an important part of the âmacroâ decisiont to take. Itâs still a âdifference makerâ at the highest level of play.
Personally I think to make the game more interesting for new players it would be benefitial to reduce the âobligatoryâ actions, but this at the same time would indirectly punish all players who over the years learned their best way to economically split their attention. So itâs absolutely understandable if they are against it. They invested so much time to have good macro and then itâs useless again?
I think we need some kind of âcompromiseâ like if you use such things like autoqueue or whatever you lose efficiency (increased trainig time or slightly higher unit cost). I think this way it would somwhat balance and even encourage players to get better at their macro play for higher efficiency.
What do you think about that concept?
Itâs decent enough, but I donât believe hitting the cost of the unit nor the training time is the way to go - in my opinion, players would have to know when to toggle it off, all that hard work on eco macro wonât be wasted and knowing when to idle or start a research are key points as well as when to add food fron boar early so the villagers can steadily be created.