Sure, it also frustrates me how slow those units are when using the grenade launcher. I would prefer if they had musket reloading animation.
Everything you mention is interesting. I also had an idea of implementing Sappers, but I was thinking of these units more as an equivalent unit to Grenadiers for Native American civilizations.
I also believe that the idea of having a “siege infantry” category, as mentioned in this post, is feasible. I also consider that this “siege infantry” might not just be a “cheap version of artillery.” Cannons can still attack without a minimum range (it’s common for a falconet to destroy a group of pikemen even if they have reached the falconet). So, it could be interesting for the “siege infantry” to have a powerful melee attack, but this melee attack has a x0.5 penalty against cavalry.
???
What if instead of just a normal musketeer, we make it a sort of riffle rider, with multis vs cav and heavy infantry in melee but also a multi vs heavy infantry at range?
Not sure
Reasoning:
- Having a Grenadier with a musket act like a musketeer is fairly intuitive - musketeer with funny mitre hat and a bag of grenades? I can tell that’s a heavy Infantry ‘shooter’ with a decent siege attack.
- Having it as a heavy Infantry which is great vs cav and other heavy Infantry at both melee and range makes it a little too powerful plus not as readable. Muskets are your general use ranged attack with the bayonets being the real counter (Caroleans aside).
Harking back to the old RTS ‘Cossacks: European Wars’, everyone had normal, musket-wielding Grenadiers alongside their Musketeers. They shot at range, had bayonets and threw grenades so technically better than Musketeers, however they were far expensive than general troops so it would be ludicrous to have huge armies of them.
They wouldn’t have a ranged multi VS. cav, just HI.
I don’t think it’s convenient to make radical changes to a unit that has been around for 18 years.
However, it could be interesting to give a unit the behavior of an “Eevee” (multiple evolution)
As I mentioned, I would like any changes to the Grenadier to feel like “adding new content.”
Even in my idea of adding a new politician called “Army Reformer,” we could include “Line Grenadiers” in barracks and also add the “Sapper” in artillery foundry.
But well, that’s just my opinion. I’m liking how this post is shaping up