[POLL] University & Madrasa Changes (Season 9 PUP) - September 2024

University and Madrasa Changes [Season 9 PUP, Poll]


Good morning, since the PUP is ending today, and since the devs asked for feedback, I planned to make several polls about it. To keep the conversation from going through several separate topics and not being too long, I decided to divide them by category of changes.

Here is the poll for changes in the University and Madrasa changes


1) ELITE ARMY TACTICS, “Opinions” (+4 melee armor, +20% Attack, “Loss: +20% HP”)

Elite Army Tactics

  • A) Its okay, i live with that.
  • B) Terrible, it nerfed the Melee Infantry units in Imperial so bad, that some infantry civs would be unplayable.
  • C) The extra melee armor is Good, but not “the loss” of extra HP. Couldn’t they have both? (HP + Armor + Attack)
  • D) I have never played a Infantry civ, so didn’t even know this tech ever existed.
0 voters

1.5) ELITE ARMY TACTICS, Again, “Which form do you like more?”

image

  • A) +20% HP, +20% Attack Damage (S8, current)
  • B) +4 Melee armor, +20% Attack Damage (S9 PUP)
  • C) +20% HP, +20% Attack, +4 Melee armor (My suggestion)
0 voters

2) INCENDIARY ARROWS, “Opinions” (Ranged units +Siege Damage aggainst Buildings)

  • A) I like the new changes, now fire projectiles can do what historically they did, “burn buildings to ashes”, also is good for balance in Post Imperial.
  • B) No thanks, I prefer the current versión without siege extra damage aggainst building (S8)
  • C) The siege extra damage aggainst building is great, but the extra range damage could be removed.
0 voters

3) BIOLOGY, “Opinions” (+20% Cavalry HP → +30% Cavalry HP)

  • A) Great, now cavalry can shine in Post-Imperial even more.
  • B) Good, but i think they have to balance some cavalry units HP, like Cataphract or Imperial Guard.
  • C) I’ll stick with the original +20% version (S8)
0 voters

4) CHEMISTRY, “Opinions” (+20% Raw Damage → +20% Bonus Damage and Only Siege)

  • A) Perfect, now ribauldoquins or handcannoners aren’t invencibles in post-imperial, and cannons of any kind can be countered properly by Cavalry.
  • B) Very good, but now some units need additional techs or balance because they stop receiving the original bonus, like Chinese units as the Fire Lancer or Grenadier, so balance those units.
  • C) I prefer the current version, which increase the raw damage of gunpowder siege, handcannoners or another gunpowder units (S8).
0 voters

5) Serpentine Powder (“Opinions”)

  • A) Excelent, I like both the speed bonus and the new anti-Melee infantry bonus to handcannoners.
  • B) It’s fine, but I noticed that there is a bug that makes the Mussofadi gunners get a handcannon, please correct this.
  • C) Its good, but also it could change the handcannon for an arquebus or a musket of every hancanonners, consider this, that also would solve the Musofadi gunner “handcannon Bug”.
  • D) The bonuses that it gives are very broken, balance them.
  • E) Handcannoners don’t need any extra bonus or technology.
0 voters

6).- Silk Bowstring (+2 of range to archers, +1 to horse archers)

  • A) I like it, now I can play with archers and horse archers in Imperial Age.
  • B) I like it, but is very broken for English, for balance they should have another replacement technology.
  • C) I like it, but the extra range should be balanced a little.
  • D) I don’t like it at all.
0 voters

7).- Siege Works, “Opinion” (20% HP for Siege units, Loss: +10 Ranged Armor)

  • A) Okey, gets sense: Because siege now has a lot of Resistence (Porcentual reduction %) aggainst range damage, more armor would be contraproducent. Its fine.
  • B) No, its bad, return my +10 ranged armour, and Keep the porcentual Resistence. Siege need to be invincible, SIEGE WARS FOREVER!
  • C) Need more HP increase, like +25% HP, +30% HP o 35% HP, to compensate the loss armor.
0 voters

8).- Court Arquitect, “Near the same”

But now has a short description of the historical basis that causes that effect. In effect, every technology of the University/Madrasa has a short description before describe their effect.

  • A) Okay, that’s good (30% HP to buildings as ever)
  • B) They should reduce the bonus to 20% or 15%.
  • C) They should improve the technology and give some percentage (%) of siege resistance to the buildings.
0 voters

"Note: The poll end in October 18th, one day after the supposedly end of the 8 season."

Take care


3 Likes

The only change I would make is to make elite army tactics +20% HP instead of attack and no extra armor. This way the men at arms maintain their strength as tanks vs both melee and ranged units without the upgrade giving more value than any others as it currently gives +20% attack and HP while cav just got hp and ranged just attack.

I do think keeping ranged armor for siege would be a decent change. Only accessible in imperial, requires 1k resources + university. Archers still counter mangonels/springald in castle, but have to make themselves vulnerable. Then, when both sides are in imperial with full upgrades, mangonel are countered by handcannon (7 damage after reduction) and crossbow (3 damage after reduction). Archers can get silk bowstrings to counter those at range, but now deal 1 damage to mangonel instead of 3.25.

The main counter to siege, cavalry, would always be the same… but this at least lets the siege remain as a counter to late game ranged masses. As it is, we’ve just traded springald micro for archer micro :sweat_smile:

1 Like

Silk Bowstring and BIOLOGY changes are unnecessary.If they want to add Silk Bowstring english shouldnt get it.And if they dont want to longbows to lose their range advantage its range bonus and price can be lowered.

New malian freeborn need a different model so we can see they are different unit not some combination of other units.They look like Musofadi Warrior and its hard to tell which is which.

Ottoman new vizier points was unnecessary problem with Ottoman is Istanbul Imperial Palace is useless.They should add specific vizier points only for this landmark or make the landmark improve blacksmith aura to effect town centers or make it give +1 military school build limit ext…

Siege now dies to ranged attacks maybe their pop cost can be reduced too.Springald misses moving targets and when that happens their projectile destroy it self.

1 Like

I got one more thing to say to devs:please dont lose professionalism like camel rider and archers armor change when they got their armor upgrade or elephants armor change when they got their armor upgrade pls think about those too.Those details make game very good.

I wish we could have the meta data on how many units of each type are made and also what upgrades are most prevalent. This would give us some statistical analysis capabilities to better guage how effective said unit/upgrade maybe.

But using the eye test of my games and replays watched and tournaments watched and having heard the opinions of beasty ML lucifron and bee, i can say confidently melee units are exceptional effective and are the backbone to why range units standout the way they do.

Most games end by castle so of the changes mentioned, the 2 farm upgrade reductions and the Springald/mango changes are what will be most noticeably present movin forward.

Next for those games that progress into imperial the cost increases along with the 3rd food upgrade reduction, i believe this will help reduce stalemate because you’ll be forced to make choices and execute; rather than pick everything and do everything indefinitely.

Some specific unit changes make sense like the change to janissary; a range unit that is extremely effective against all cav and reasonable against all melee infantry is too well rounded, especially when coupled with the best horseman sipahi and a mehter AND a great bombard…

I like less free safe food, i like more expensive upgrades to force RTS, i like less well rounded units to force unit diversity (again RTS). I LOVE the direction of the Springalds-i hope it will work on moving targets and I’m perfectly okay with its base dmg shifting more towards bonus. I like the imp nerf infantry-right now in season 8 imp full upgraded spears can overwhelmed HC cost for cost and also consider the remassing advantages cheap units like spears has over premium units.

I don’t like fambria only trains one unit type and it does it slower than normal. I don’t like freeborn are still classified as melee infantry and therefore receive archer bonus damage. Jans are changing but they might still be too well rounded?

1 Like

These polls are not a bad idea, but the spelling mistakes and the biased answers make it hard to take seriously.