Armored Elephant: Replaces Capped and Siege Rams
Elephant Lancer: Elephant with anti Cavalry, Camel and Elephant ability and good mobility
Imperial Battle Elephant: Stronger than Battle Elephant
Brahmin: Mounted Monk, but not trash tier like Missionaries
Elephant Cannoneer: Gunpowder unit with less a few counters
Afghan Raider: fast gunpowder unit with anti cavalry ability (not Indian, but Indian territory)
Tamils would have strong ships and infantry
Sinhalese would have strong ships, infantry and light cavalry
Bengalis would have strong cavalry and monks
Afghans would have strong siege and gunpowder
We have never really seen an exclusive unit using a whip, trident and enough (not to be confused with Spear). It would be impressive to see exclusive units using these weapons.
Here is some old idea of mine based off the game EU4 (1444AD): New civlisations for the subcontinent
I am not good at designing tech tree but maybe it can help some nomenclature, hehe.
I would want to see Tamil (classic Dravidian civ), Odia (classic East Aryan civ) and Rajput (the Indians with Camels), one from each corner.
Tamil should have some infantry UU and Navy Bonus.
Odia should have some heavy Elephant bonus or Monk bonus.
Rajputs are just renamed Indians.
I may be wrong but, arenât caribbeans, tupis and polynesians a bit too⊠tribal? Like, they didnât have big cities or complex social and political organization, extremly limited warfare knowdlege, low scale architecture (huts and wood/thatch house for the chieftains) and low scale skirmishes for hunting lands being the rule instead of actual battles.
I want new civs but I think this is stretching it too much. There are a lot of places not represented by any civ, but maybe because their people are not worth being represented by what the game pretends to be.
Again, correct me if Iâm wrong.
I havenât read all this conversation, I love this discussions as I usually learn some new things. I will add something that I havenât seen here: though when thinking about new civs (Which I donât really think there will be officially, but itâs still fun to think about it, I just hope the modding is fixed and improved so we could add infinite civs) usually we try to talk about non european civs as unrepresented areas of the world, but when talking about missing european civs, I havenât seen no-one mentioning that the HRE is actually missing being a mayor power in the aoe2 period. I know that the Teutons are supposed to represent the HRE, but historically the teutonic order was unrelated to it, had lands in the southern baltic and was independent from the HRE, they were even enemies at some point (fun fact: the teutonic order still exist, though now itâs just charity and has no military).
Europe aside (almost): There is an HD mod that may have or may have not been already mentioned, Aoe2 HD: The American World. Itâs an unofficial expansion that adds the Dutch, Araucans (Mapuche+other related groups), Diaguita (initially was going to be Tupi, but the devs changed it as it was anachronistic), Taino and Anasazi (I think this was Pueblo). Something interesting, but maybe just a coincidence, some of the civ bonuses are the same or very similar to some of the new DE civs: free militia line upgrades, faster cav attack (for the dutch) and faster monastery. Also, the Araucan castle unique unit is a cavalry unit with 1 range (they still canât have stables) just like the steppe lancer.
you have reached a point that I would like to address. About the Mapuche, having access to cavalry or other American civilization. As an exclusive unit I would like the Mapuche (Araucans) to have the âToquiâ (as the war mapuche chiefs were described), an anti-cavalry infantry unit (bonus against attack against cavalry). For the Mapuche, I thought of giving access to Cavalry, through exclusive technology. Whether in the age of castles or in the imperial age. As such, they cannot access cavalry in the feudal age. Therefore, they will be able to build stables in the age of castles / imperial, through research. Well, as they donât have access to all cavalry units. Thus, access to cavalry would be restricted to the Xolotl warrior and the single secondary unit, elite Xolotl warrior (upgrade of the Xolotl warrior to the imperial age). My second idea would be to give all American civilizations the chance (Aztecs, Incas, Mayans [not being possible for the latter for not having access to redemption technology]). For that I thought of two chances: 1) After a monk converts an immigrant stable, he would give automatic access for the villagers to build stables from this moment on (of course they have contact with this âtechnologyâ cavalry). but unfortunately in this situation the Mayans were never able to build stables, for the reason already mentioned above. 2) the second hypothesis is to give an exclusive technology to all American peoples (researched in the imperial age or in castles, at the university), this technology being called âHorse Theftâ. Of course, in these two cases, the cavalry would be restricted to the Xolotl warrior, and perhaps his upgrade to the imperial age (elite Xolotl warrior).
I think that, if any American civ was to have Cavalry, it should be a UU produced only in the Castle, and probably should be the Tarascans. which actually adopted horsemanship soon after the Spanish arrived.
The Xolotl Warrior is only Aztec in culture, and is in the game as an easter egg, not to actually make American Stables conversion a viable build against Old World civs.
They are Knights, but without any of the Armour or Stables upgrades, and therefore are useless in a real Meta match, on purpose.
You are not supposed to actually use the Xolotl Warrior.
Unique Tech allows them to create Unique Unit from Stable
The best option imo:
Unique Unit is a Cavalry and Unique Tech is: Allows to make Stables and Cavalry units. So they would have Unique Unit, Xolotl Warriors and Cavalry Archers in the Stable
Too convoluted.
You do not need Stables, just a quick training UU with a lot of Hitpoints.
When I made a mock Tarascans Tech Tree, I gave them an Outrider UU with 250 HP. just couple that with basic Cav Archers with Parthian Tactics and an UT that makes them Trash, and another UT that gives Outriders 2 Pierce Armour, and you have a good Nat-Am Cavalry civ, without needing Stables.
However there could be 2 American Cavalry Civs. Either is yours with trash Cavalry Archers and Cavalry Unique unit with a lot of hitpoints. Mine would be a special meso stable + free bloodlines + husbandry
It would be very unique, but you have to figure out ways that a player may actually play with them. An UT to build Stables to build a unit that is just a reskinned Knight (Xolotl Warrior has the same stats as Knight), but without Bloodlines, Husbandry or Armour upgrades, is an UT that would never actually see play.
The whole point of Knights is the powerspike in early Castle. Lock them behind an UT and people will just not care, and go Crossbows all the time.
They did against the Spanish, in their last few battles. Tarascans are interesting because they were nomads that occupied a lot of other peopleâs villages at first, a bit like American version of the Huns or Mongols, but without horses at first.
They have free Bloodlines and Husbandry as a civilization bonus and they donât miss Armor Techs.
My Unique Tech, Kollellaullin would allow them to make Stable and Cavalry Units. Xolotl Warriors + Toquis (UU) can be created from Stables. They would have a 50% Archery Range discount that means they would have cheaper HCA and Parthian Tactics.
Iâve changed the Cavalry Archer concept so they are trained from Ranges
as we can see there are exclusive units, trainable outside the castles. And as an exclusive upgrade we have as example the imperial Camel Rider, from the Indians, and Imperial Skirmishers, from the Vietnamese (shared unit). about the Xolotl warrior, not having blacksmith updates, this could be unlocked also with technology that will give access to cavalry. Regarding the warrior Xolotl, I believe that he is more like a unit similar to an eagle warrior (exclusive unit of the Americas) than an exclusive unit.
These are just upgrades to baseline units, not UUs themselves. More like UTs that affect base units, if anything.
No. There is Unique Land Units trained at a Castle or with an UT to train in common buildings, Unique Naval Units trained at the Docks, and Regional Units that are common to all civs from a regional group.
even with that I would give the Mapuches the possibility of cavalry, either by technology or by free from the age of castles (late building). And about the Xolotl warrior, if you donât have an update for the imperial age, that had at least one technology (like Eldorado for the Maya) that increased the HP and attack of the Xolotl warrior. About the unique Mapuche unit (Toqui), this could be either infantry or cavalry, for me it wouldnât make a difference, I just wish it had bonus attack vs cavalry (anti-cavalry unit).
Hey guys as we all know the South Indian civs Tamils, Telugu, Malayalam and Kannadiga are grouped under the umbrella term Dravidians which fits them quite good.
Is there such an umbrella term for East Indians (Odia, Bengali, Assamese) as well? Is Magadhan a good idea?
For the North-West Rajput/Hindustani is the best fit.
I need a name for the East. Is there any other one word good name to refer to East India(Anga-Vanga-Kalinga) collectively? Any ideas? I mean for this particular region: