It maybe be DLC for AoE2, but I am pretty sure it’s going to be separate game and I hope the unit name will remain priest, but I wouldn’t mind having regional looking priests for sake of diversity.
Were there really ‘castles’ during that period? I’d say more-so city-states with fortified walls & towers. Hilltop fortresses, sure.
What has probably made this series the only PC game I like to play since I started playing AoE in 1999, was its skew toward historical realism & correlated faction differentiation.
So generally I would like to see that remain consistent in AoEDE.
Castles are my biggest NO (from the list provided) as well.
How about some more civs that predated cultures found in AoE2 & 3?
- Israelites!!!
- Aksum - (as great as Rome, China, Persia) (pre-Ethiopia)
- Bagans (pre-Mayanmar)
- Harappans (Indus Valley)
- Olmecs (pre-Mayan)
- Toltec (pre-Aztec)
- Caral-Supe (i.e. Chavín, Paracas, Nazca, Huari, Moche) (pre-Inca)
- Mississippia (i.e. great copper civilization) (pre-Suix, Choctaw, Dakota, Shawnee, Kickapoo, etc)
- A Northern Europe Culture (i.e. Picts, Pitted Ware culture, Battle Axe Culture, Hallstatt culture)
- A Polynesian culture (i.e. Aotearoa, Hawaiʻi, Marquesas, Samoa, Tahiti, and Tonga) (pre-Pacific Islands)
I think most if not all of these offers very unique units, gameplay style, tech, and design for the game. Helping diversify gameplay in a way that things like technology during that time period could not.
Cities tend to have citadels, which were the most fortified places/area in the city. Kind of like a castle, but which is actually part of city.
Garrisonable towers.
More technologies in the governement center. And if you add unique technologies than probably in the governement center.
A spearman in the tool age.
A horse riding skirmisher is historically seen together with the scout with a spear the first military cavalry unit.
Maybe a cart like ox cart in age of mythology for indo-european civilizations like Romans, ######## and Persians to have a mobile resource drop off.
A Hastati for the romans with a javelin throw before approach.
Add the siege tower as a unique unit for the Assyrians, they invented it.
A villager upgrade for sumerians concerning farming. Like add a plow to the villager graphics.
Give egyptians the ability to capture slaves, they cost no pop and they can slowly gather resources and build buildings.
Give the Hittite the ability to build Hill forts.
Give the Phoenicians and Carthaginians a mercenary building with iberian units, and the ability to research better weapon upgrades.
Make an Indus civ and give them wooltz steel.
Shang should have the possibility to become Qin. Because Shang is before the game’s timeperiod.
Add a celtic civilization (as representation for european proto-indo-european in whole europe or make a Maykop civ), and an Old Europe civ (pre indo-european) because it fits the time frame.
Armenian civ, Mauritania civ, Axum civ, Scythian civ, Nabatea civ, Etruskan civ.
Honestly i just want to see Aoe2 with Aoe1 unit reskins. Aoe2 is far superior in terms of balance and playability.
Yeah,we need more information about that…
Regarding the Storage Pit and Granary, please keep them as they are. 3v3 building size and storage distribution, otherwise it will change the basic game dynamics unnecessarily, IMO it is good enough like it is in the original.
It’s been a month since I made this survey. There were no official announcements about the DLC since so things are still up to speculation and there is probably still time for them to adapt their plans to out feedback.
The only two things that the majority people don’t want are Castles (or a similar building with a different name) and AoE2 like resource drop off buildings.
Technically the biggest No are Unique Units from the Castle, there seems to be a consent that the Academy is very well suited for that task but maybe some should be trained in other buildings.
The lowest support have Scout at the start. I should have added a 3rd option for a new none cavalry Scout unit since cavalry would be very anachronistic in Stone Age, it even is in Tool Age.
New units are also seen more critical but still a big majority for them.
I wonder how many people that voted here are more AoE2 players then AoE1 players. I guess it makes more sense for an AoE2 fan to want AoE1 to be more AoE2 like.
If this new AoE1 in AoE2 gets regicide game mode, then this game mode should have some sort of castle like building where you could garrison your king. I suppose game could just give you one as starting extra building like in some cases some AoE2 maps uses fortified tower.
Unless town centers can be garrisoned…
From the point i saw most ppl wanting herdable units I was sure these are mostly aoe2 players.
Well… That’s also a question that could have been asked in the poll, though it would have needed multiple options to answer.
Hmm, I’m not sure about this. I’m much more of an AoE2 player, but I really don’t want Return of Rome to be too similar to AoE2, simply because I already have AoE2! But I may well be atypical.
I think you are.
I totally agree with you. Having 4 AoE games that each play differently is wonderful because it gives me more different games to play instead of 4 versions of the same game.
Yes there are obviously a lot of things that I’d want to copy over from one AoE to the other (I’m sick of every civilisation in AoE2 having European looking generic units for example) but the core identity of each game should be different.
It’s a bit harder between AoE1 and AoE2 because they use the same engine and a lot of things in AoE2 are pretty much just straight improvements (path finding, formation, garrison, gates, unique units etc.) that don’t have much to do with the difference in setting.
While other changes (Castles or new unit types) are there because the difference in setting.
I’m really curious what this DLC ends up being and if there will be more changes coming to it later.
Thing like adding a Scout at start would be a very easy change and could also be a setting that you can opt in to and so are herdable animals.
Adding unique units and technologies is obviously more work and would change a lot more about the balance and how the game feels to play, something that can’t really be a simple gameplay option.
Herdables shouldnt be avaliable, at least on the start of the map.
You start in the stone age without domestication knowledge.
I’m surprised so many people voted for Herdables too.
There is the Tool Age Technology called “Domestication” that could be required for Herdables but it would probably not be worth it to even use them anymore at that point in the game unless they provide some additional benefit over their AoE2 version considering that they are slower then most other food sources and not as long lasting.
For example in AoE3 they fatten over time and also food is collected from them at a much higher rate compared to huntables.
Maybe I should have added that as an option to the Survey.
“Herdables require a technology/building”
But now it’s too late.
Yes, that the devs put fortresses in the bronze age and ready, as happens in mythology and aoe online…
In fact there are five AoE games (six if we count AoM)…
I want UUs
Could go in the same building you get legionaires from