# \[Poll\]Which civilizations you think that needs buffs or changes poll at the moment

**URL:** <https://forums.ageofempires.com/t/poll-which-civilizations-you-think-that-needs-buffs-or-changes-poll-at-the-moment/69415>\
**Category:** II - Discussion\
**Created:** [February 2, 2020, 10:22pm UTC](https://forums.ageofempires.com/t/poll-which-civilizations-you-think-that-needs-buffs-or-changes-poll-at-the-moment/69415 "2020-02-02T22:22:32Z")\
**Posts on this page:** 1\
**Showing post:** 60

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**Author:** ![MilitantPrawn14](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/m/7c8e57/32.png) [@MilitantPrawn14](https://forums.ageofempires.com/u/MilitantPrawn14)\
**Post date:** [February 7, 2020, 3:45pm UTC](https://forums.ageofempires.com/t/poll-which-civilizations-you-think-that-needs-buffs-or-changes-poll-at-the-moment/69415/60 "2020-02-07T15:45:13Z")

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> [@WhiteMagick4](#):
>
> **Teutons**
> 
> - Ironclad also allows rams and siege towers to have twice the carry capacity

My suggestions for teutons

> [@\[Suggestion\]Buffs and Ideas for Old Civs](https://forums.ageofempires.com/t/suggestion-buffs-and-ideas-for-old-civs/68138/1):
>
> -Town center +1 attack,1+ range in feudal,castle,imperial age(+3 attack,+3 range in total).
> 
> -Give them Bracer or Crenellations should also give towers extra +1 range maybe but cost of tech also should be increased if thats the case.

Ironclad should give units(infantry or cavalry or maybe both fitting with their slow but armored theme) +2 melee and +1 pierce armor and siege units +5 melee,+4 pierce but cost should also be increased accordingly.

> [@WhiteMagick4](#):
>
> **Byzantines**
> 
> - Town Patrol is free
> - Receive Blast Furnace (benefits both their UU, Camels, Infantry compared to Bloodlines; the Cataphract should not be harder to kill but have a bigger punch).

Totally agree.

> [@WhiteMagick4](#):
>
> **Vietnamese**
> 
> - Foragers gather 25% faster
> - Rattan archer elite upgrade cost is reduced to 800f and 750g.

Good one and makes sense since they are historicly good at guerilla warfare(which includes foraging off from the land)

> [@WhiteMagick4](#):
>
> **Franks:**
> 
> - Foragers no longer work 25% faster
> - Foragers gather 25% more food
> - Cavalry receives 25% more hp from Feudal Age.

Again I like this one

> [@NarrowBubbles54](#):
>
> 11 frank why buff not nerf :)). And Vietnamese neeed more buff not just only it:))

> [@OliveCereal4714](#):
>
> Agree! IDK why people wbats to buff franks 11

> [@WhiteMagick4](#):
>
> Berries is the food source with the slowest gather rate. Making their foragers faster helps Frank boom or age up faster. Having them gather more berries is a small bonus that would work in the background. Vietnamese need to age up faster so they would get the faster foragers.
> 
> Frank hp bonus:  
> That would give Frank paladins +8hp for a total of 200hp. Halbs will still need the same number of hits to kill them (6) and Lithuanian paladins with 2 relics will need an additional hit to kill them so they will be more evenly matched.

> [@OliveCereal4714](#):
>
> If I had to nerf them, I would just remove one of the two eco bonus. Probably the farms one. And Lithuanian paladins… They might be op, but, again, they might be regular paladins. Depending on how you play them

His suggestion actually makes them very similiar lithuanians(with lithuanians actually being better because they get +150 food from the get-go rather having to gather it in first place) and even with just 2 relics(which is very easy to achieve even by an average player) Lithuanian paladins actually destroys current frankish ones and the most likely gonna destroy **even so called buffed ones**.

> [@WhiteMagick4](#):
>
> **Tatars**
> 
> - Steppe Lancers, Keshiks benefit from Silk Armor
> - Silk Armour cost raised to 500w and 400g

I dont think this is needed at the moment keshiks actually very cost effective(40 gold for cav that -20 hp,-3 attack and nearly same armor compared to a paladin)on the gold side and very good unit too.

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