GAME INFORMATION
- **GAME BUILD #: 101.102.9814.0
- **GAME PLATFORM: Microsoft Store
- **OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
when you delete houses, castles or town centers with units that are about to spawn they are created instead of stopping (“you need more houses”), ending up with more population than available for you at that moment.
ONLY the first unit in queue will spawn, for the others (if you have more than one in the building) correctly says that you need more houses. But if you have lets say 10 barracks with 1 unit in any of them the all the units will spawn
Maybe i’ve missed some patches… But as far as i know when you lose a castle or a house your production will stop immediatly…
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- start any game
- reach the population avaliable at the moment (ex: you start a skirm game with 4/5 pop exept for mayans or chinese)
- queue a vill. let that vil spawn (now you have 5/5 pop.)
- Build a house (works also with castles or town centers (you need to have population avaliable))
- queue a vill
- delete the house (or castle or town center) while the unit you previously queued is not born yet.
- The unit will spawn instead of stopping, and you will have more population than you should (ex: 6/5)
EXPECTED RESULT
normally your production would stop instantly if you lose a house or a castle, even when the first unit one is about to be born.
IMAGES
From 1v1 vs AI on singleplayer, where you can see the steps… Since there is an error while i try to upload a little recording that i have done, i will paste here few screenshots:
GAME FILES (SAVE / RECORDING)
recording from a quick game:
MP Replay v101.102.9814.0 #(75350) @2023.03.07 203815 (7).aoe2record (3.5 MB)
i can not upload the part with only the Bug… Due to the same error from before…
The time is around 28 minutes ( yellow point of view) near the blacksmith i deleted 1 house, i had 3 vills in queue, when the house is deleted the vills were spaned anyway.
You can see that i even selected a vill and make some houses 11. But the vills spawned anyway 11
As far as i have tried if you have (ex) 20 stables and you are about to lose a castle (and you are almost capped (ex:160/185) you can put one unit in queue in each stable and then your utits will born even if you lose a castle, ending with more army than you should (in the example before: 180/165)…
It happens the same to you too? let me know!
IMPORTANT:
If there is another post about this topic link me the post (i’ve searched but i have not found anything) and i will delete this.


