# Population Problem of Mercenaries

**URL:** <https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151>\
**Category:** III - Discussion\
**Created:** [January 23, 2023, 11:51am UTC](https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151 "2023-01-23T11:51:44Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![BeowulfKaiser](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/beowulfkaiser/32/132715_2.png) [@BeowulfKaiser](https://forums.ageofempires.com/u/BeowulfKaiser)\
**Post date:** [January 23, 2023, 11:51am UTC](https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151/1 "2023-01-23T11:51:44Z")

</div>

Population Problem of Mercenaries

Couldn’t the Mercenaries take up less population? For example, if Landsknecht has 2 populations or Ronin has 3 populations, but melee attacks against light infantry will be more useful if they have a negative multiplier of 0.1x to 0.5x. It’ll be worth the cost spent.

Summary

Let Mercenaries occupy less population.

---

<div class="post-metadata">

**Author:** ![jonasnee4671](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jonasnee4671/32/72521_2.png) [@jonasnee4671](https://forums.ageofempires.com/u/jonasnee4671)\
**Post date:** [January 23, 2023, 1:59pm UTC](https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151/2 "2023-01-23T13:59:54Z")

</div>

mercenaries essentially gives you imperial age stats early, in some cases actually more than what imperial age stats of the standard unit is.

the units need to cost more pop, otherwise they would break the game, imagine Sweden with 1 pop mercenaries, they would break the game.

---

<div class="post-metadata">

**Author:** ![LintyDabz](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/lintydabz/32/156707_2.png) [@LintyDabz](https://forums.ageofempires.com/u/LintyDabz)\
**Post date:** [January 23, 2023, 7:22pm UTC](https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151/3 "2023-01-23T19:22:43Z")

</div>

Outlaws may need a pop reduction tho, outlaw starts are no where to be seen

---

<div class="post-metadata">

**Author:** ![JordiGarLee](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/jordigarlee/32/162587_2.png) [@JordiGarLee](https://forums.ageofempires.com/u/JordiGarLee)\
**Post date:** [January 23, 2023, 7:30pm UTC](https://forums.ageofempires.com/t/population-problem-of-mercenaries/223151/4 "2023-01-23T19:30:41Z")

</div>

British + manor boom  
Sweden + Torp boom  
Japan + Shrine boom

* * *

These civs could pull it off, they already have a need to make tons of houses early game, sure worked 4 me
