# Ported Folkerts AOE Engine to iOS, how can I monetize it? Spiritual successor?

**URL:** <https://forums.ageofempires.com/t/ported-folkerts-aoe-engine-to-ios-how-can-i-monetize-it-spiritual-successor/285077>\
**Category:** I - Discussion\
**Created:** [March 28, 2026, 3:36am UTC](https://forums.ageofempires.com/t/ported-folkerts-aoe-engine-to-ios-how-can-i-monetize-it-spiritual-successor/285077 "2026-03-28T03:36:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LandedGlobe36](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/landedglobe36/32/183525_2.png) [@LandedGlobe36](https://forums.ageofempires.com/u/LandedGlobe36)\
**Post date:** [March 28, 2026, 3:36am UTC](https://forums.ageofempires.com/t/ported-folkerts-aoe-engine-to-ios-how-can-i-monetize-it-spiritual-successor/285077/1 "2026-03-28T03:36:57Z")

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So right now the game pretty much runs and you can collect resources build stuff and attack the ai, the map is generated randomly. Been wanting a non base builder rts for iphone for a whille now so seemed natural to start here does anyone know what the main holdup on publishing a spiritual successor, ie new civilizations interface and tech tree would be?

Things added:  
Metal integration  
Touch controls  
Improved pathfinding  
Basic AI  
Universal graphics and unit management for CIVs  
Still todo:  
Online setup with game center  
Age management (stone age→ tool age → bronze age → iron age)  
Terrain elevation

Git for folkerts AOE

> **[GitHub - FolkertVanVerseveld/aoe: Re-implementation of Age of Empires and the Rise...](https://github.com/folkertvanverseveld/aoe)**
>
> Re-implementation of Age of Empires and the Rise of Rome expansion
