Ports organ guns and 2 organ gun shipment is underwhelming

4.5 Speed is not something which is amazing when the unit is skirmisher kind, ashigaru has 4.5 speed, caroleans have 4.25 and jungle bows get even more speed, so that the 0.5 speed does not provide a crazy good advantage for the unit. their dragoon dont have more upgrades, for your info, port goons are not the best goons in the game. It is british goons.

1 Like

Unfortunately there are so much misinformations regarding the ports, cassadors are worse than skirms, organs are worse than falconets. Hopefully in the next patches we will get some useful changes going on for them.

4 Likes

4.5 speed is actually quite good, you can hit and run a lot more effectively and you can also chase units. Also with advanced arsenal you can get pretty much 5 speed skirmishers.
Also you can say caçadors are more cost effective since they are more food heavy and cost low coin.
Also Ports can have 18 range royal guard dragoons. Maybe age 3 you can argue that British dragoons are better because of the age 2 cards which you rarely have ocasion to send when there are better shipments that you want to send instead. Also brits don’t even have a 5 dragoons shipment.

I it possible that the Devs just forgot that the Cassadores don’t get a Veteran upgrade?
They seem to be slightly better Skirmishers if you compare them to none Veteran Skirmishers.

No, most of europe age3 unique unit and Halberdier do not get veteran 20% bonus, this unit includes Cassa, Ophricnik, Lancer, Spahi, War Wagon, and French cuirassier. The only age 3 europe unit that receive the veteran bonus are Dutch Ruyter and Swedish Hakkapelit.

At first this looks like an intentional design on the vanilla game, but the warchief and tad expansion age3 unit all receive the free veteran 20% bonus, including elephant.

1 Like

It is probably an unreported bug. They really should have the Veteran upgrade, otherwise they suck.

Probably not, leather cannons are not THAT good, especially age 2, u need like 7 before its really dangerous age 2 but with organ guns u just need like 3 age 2 before its as good if not better since they do splash dmg

I think organ guns in age II would be irrelevant, as ports really need to focus on other things and they are super vulnerable to anything that comes near (especially cav). The Age II army composition is actually fine as it is.

For an Age III Shipment, 2 organ guns are really not good. They are more vulneable than falcs to everthing and regarding countering infantry you are better of with cassas. So to fix this i would either give 3 organ gun (instead of 2) or better yet, scrap that shipment and give 2 culvs.

With a 2 culv shipment i dont have to make 2 culvs anymore, and it becomes easy to solve the 2 falcs shipment.

2 Likes

Just remember, Organ Guns are 100 gold cheaper… thats what is really happening here!

I play Ports often. They already have a very strong Age III. Organs do their job well, and are cheaper than falcs. No buff needed here.

Anyone that says cass are worse than skirm don’t know how to micro.

3 Likes

How do they already have “very strong” age3? Could you explain it further? How do organs or cassadors do their job better than their comprasion? This kind of statements don’t contribute to the discussion any.

For this part, it’s more than hilarious, it’s not a forum where people are digging each other’s skills with each other, and yet, cassadors are overall worse than skirms as stated and proven with their statistics, calling something as bad won’t make it bad or good, and again, please try to be more constructive rather than sharing flawed informations. Thanks in advance.

4 Likes

Map wise: Very strong on water maps. On maps without TP, they can age up fast and claim map control/FB easily with 2nd TC. On maps with TP, they have cards that allow them to buff eco easily (House of Brigada)

Age 2: Nothing in particular overly special, but they can age up fast and boom using 2nd TC or play aggressively and rush/counter a rush. No real vulnerability in age 2 IMO.

Age 3: Can FF very quickly and safely due to having 2 TC’s. Unless someone rushes you sub 5:30 mark, you can safely age up and even lose 2nd TC and still play competitively. Age 3 gives, so much flexibility with solid Age 3 shipments to play aggressively or 3 “free” TC’s to boom from.

Cass are better than skirm at countering heavy, light infantry, or light cav, but you have to micro them because they have lower HP though are faster with better ranged resistance. If they get caught in melee they quickly succumb to enemy units. They also cost more food than gold making them virtually cheaper, especially for Ports which tend to be a food heavy civ any way. My comment was a general observation that newer players rarely micro. All else equal, skirms not microed will perform better than cass not microed.

3 Likes

Ports strenght is not very strong on water maps it’s a little bit exaggerated because of the misplay from players that, it’s some players are are misplaying against them on water which makes the civ look even stronger.

Their age2 is not necessarily bad, but nothing special too, so it can be said it’s okay.

Their age3 is not that special, the ff is also not preferable in most matchups because when port player goes for ff, they will pay more than they benefit from.

That’s really hard to agree, because aoe3 a game that is based on snaring mechanic you know, for example as ports vs spain/china which are heavily melee unit civs, you stand no chance of winning a game by going the composition of cassador/goons because it’s just not effective, even if you micro at your best, you still pay a lot for what you get and ports eventually lose.

Agree with the statement, micro overall is essential but should also take snaring mechanic into consideration

Looks like we agree on some things but not others.

Port is better than many euro civs on water maps, but that doesn’t mean they’re invincible.

I think Port FF is strong but also safe because you can click up fast and if your main TC goes down (unlikely even the strongest rushes are doing that by 6:30-7:00, when you account for MM, xbow shipment, etc.). Most euro civs can’t age up as fast at Ports IMO, and also aren’t afforded a 2nd TC. The most risk in FF is losing your TC, but Ports don’t have this issue.

If your cass are being snared then you’ve already lost the battle. You always need to have goons or musks to deal with cav snaring your cass (other non-cav melee units aren’t fast enough to efficiently counter cass). This is just part of the counter system though and not specific to Ports.

1 Like

As some civs, it’s just possible to force ports to take a fight, because there are better ff civs than ports, and as I said, you want to go musk huss instead of cassador goon composition because it is week to get effective trade especially in some mus.

Ports are not better than many euro civs on water maps. They are not in a bad spot, but not necessaricly in the top either. They are an average civ in competitive level, this also applies on water. And current water is quite nerfed compared to legacy game, which gives booming little chance to be successful most of the time.

Here is a stream video that shows the significant unfairness between organ guns and falconets, and it is not something that ports can do about, the port player starts shooting a second earlier than the opponent player, it still doesn’t matter because organ guns just can’t do anything.

(Twitch)

Just updated the thread with the information “Organ Guns also miss the “lock fire” mechanic unlike falconets have, so that organ fire can be dodged while falconet fire can’t, which also is another disadvantage for Organ Guns” This is up to devs now.

No matter what they do, OGs will always be worse than Falcs.
It would be better to just lose the unit, and get Falcs instead.

But it is not even a necessary change.

I think adding a lock-fire mechanic will solve that issue, and organs also deserve a little bit bonus against artillery overall, organ gun animation takes a few seconds while falconet and other artillery shots are instant.