Pro Scout

It’s either that or FC. Feudal aggression with pro scouts is redundant because aggression gives map control, this lets you go directly to the hunts rather than needing to invest into pro scouts.

In any case, if Pro Scout becomes an essential strategy in each game, you can weaken it by reducing the number of villagers who can pick up a deer (currently 8), since the food will be stored away without being used.

Personally, I think that having bonus deer in their collection by Aachen Chapel or deer supervised by the Chinese officer is an abuse, these civilizations should have fewer villagers picking up a deer.

How should the rebalancing of professional explorers be?

-move the technology to the town center to turn it into a trade off of villagers?
-make the deer killed by scouts give less food?
-or just increase the cost of scouts?

(whatever it is I think the nerf should be less for rus, since it makes sense for them to use it).

What about making it a castle age tech?

It would make deer a vulnerable resource during feudal, and a heavy resource investment into FC + tech would be easier to punish. It would still have decent timing to keep a player from going into a farm transition, and would still enable a more defensive playstyle.

I don’t think they should change pro scout. I think it’s a very good technology and it adds dynamism to the game. I agree with @HasanIchess when he says it’s an alternative against 2TC. Any adjustments they make have to be very fine so as not to make this technology useless again.

2 Likes

Only way to balance is removing this tech completely.Let the deer be gatherable where it is.

-OR-

Maybe this tech makes scouts really pro scouts so can scouts gather meet of deers at the 1/2 speed of villager berry bush gather rate and it can be improved with food gather techs.And scouts will be like lodya fishing ships they will not need a drop off point.

Edit:For gathering animation reference they can look at the age of empires 3 mod age of world cowboys.