Projectiles from dead units have an unexpected elevation bonus

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 63581
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Projectiles from dead units deal +25% damage even if the shooter shot from same elevation than the target.

It looks similar to the old mangonel delete glitch.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

While projectiles are rarely coming from a dead unit, if the shooter is dead, it seems to happen 100% of the times.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Fire at an enemy unit and delete your unit (the one who attacked) while the projectile is in the air. You will notice +25% damage on the enemy unit, compared to what it is supposed to be.

:arrow_forward: EXPECTED RESULT

no extra damage

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

No image or video, the following scenario file highlights it all by itself.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Run that light scenario by yourself, it will be self-explanatory.

It mainly contains two archers firing repeatedly at each other (blue having massive attack :100, doing 96 damage regarding red’s armor, and red having massive hp: 300). The red one cannot die because a trigger heals it regularly. The blue one can die but resurrects immediately. You will notice that most of the hits from blue to red do 96 damage (down to 204 hp as it should) but if red gets hit while blue is dead, it gets 120 damage (down to 180) instead.

Hey @TwinRecord31416

Thanks for the report! very useful scenario. We are now tracking this issue :slight_smile: