That shouldnt be a thing. Sams are wild good enough sieging. It gets worse with daymios spamming more (plus better morutarus with the same card, already a nightmare too)
weve gotten spring patches in summer and julygust patches, so if they need more time to cook and are adjusting to feedback to have a janburary patch im for it
This sounds like we should get a pupdate.
Getting 3 falcs in age2 is time consuming. If mexico gets to do that, so can another player in the enemy team do a semi FF and get a culverin. This is no different than the 2 falc semi FF push. Except it is an allin.
Some civs definitely can. Others have a harder time dealing with artillery that early.
Hi. I am sorry but the information you provided is not accurate. The Matilde portrait reward is not fixed, even after completing the final Normans mission again. This is now the 6th time I complete the last mission of that particular campaign, hoping I will be given my reward. Awful game experience, I am not even gonna try anymore.
You’re probably writing in the wrong place.
Where did you want to publish this? So I move it to its respective section.
AoEIV bug report I would presume…
No, it seems like an answer to someone else… if he doesn’t answer me I’ll simply delete the comment.
Some of the feedback on balance changes have been implemented though.
It is fixed, check again. They released a data patch along the one with from the depots
Super long range Huaracas are a thing… But they did nerf the samurai at least a bit. 12 range and no bonus vs buildings.
Once Inca gets spies they will be unbeatable. Also Inca + Spain + Iro (Inquisition and Team Scout Infantry) will be unbeatable in team. The Huaracas need to see the target, but they have an insane range and I tested it… not just a visual bug.
This has got to get hotfixed. Right?
Like what? I don’t see any official patch notes.
A shadow hotfix? I never got the pup.
I was playing just to get some achievements then saw on here that the patch dropped so I relaunched and ran some tests.
Edit: I saw it download something upon the second launch [of the game] just prior to my tests
All correct except for the Advanced Artillery, which is intended to make counterplay to the fort and a very turtle opponent. The shipping value seems to me to be correct for the age at which it is shipped.
Samurai still have bonus vs buildings.
I just was forced to play ‘horn’, this is an absolutely awful map, I think some people will just resign when they see it. Some people hate water and don’t want to build boats.
Using Haud, I just got rushed by a punch of age 3 pikes in early age two , the ‘Gustav Guard’ or whatever followed by Lankershdt and leather cannons(more units available to everyone else as mercs in age 3). The AOE 3 crackshot would have come in handy.
The native civs in general have poor defense, no CM and dancing on the community plaza for minutemen just means lots of dead villagers. I really don’t understand why Sweden is allowed this stuff and yet Haud, a very unpopular civ with the lowest play rate, is not allowed an AOE3 crackshot? They nerf the fun stuff but leave in stuff like this? Haud has to send an age 3 card ‘renegade dutch’ and pay 500 gold for 11 halberders, and Sweden can do it in age 2 building a church (which also gives xp) and sending the church card? I switched to Haud and my elo dropped 150 points.
Don’t get me wrong, great work has been done by devs and I’m really looking forward to using rams as anti-artillery in age 3, and I also noticed they fixed it so tomahawks attack from behind the mantlets instead of in front.
Hauds tomas didn’t get the nerf, Ethiopia didn’t get 3 vil in age2, dutch banks were nerfed to 75% instead of 50%, pretty sure there were more, but this is what I remember.