Any idea what the organ gun fix is specifically? There was seemingly something wrong with their damage against multiple enemies. Where they actually performed worse against larger groups and better against small groups or individual units.
Fixed an issue where Organ Guns would largely ignore hill bonuses/penalties
Fixed an issue where converted Elite Organ Guns would deal the damage of unupgraded - Organ Guns unless the player had researched the Elite upgrade themselves
Fixed an issue where Organ Guns missed shots would only deal half damage instead of the intended full damage
Fixed an issue that prevented Organ Gun projectiles from dispersing properly
Fixed an issue that caused Organ Guns projectiles to pass between units without hitting them
Increased projectile dispersion from 0.25 to 0.6
Reduced the number of projectiles from 6 to 5 (7 to 6 for Elite)
(Elite) Organ Gun gain +1 damage against Skirmishers
+1 bonus dmg does nothing against elite skirms right? Like the old +1 bonus, dmg against rams that did nothing at all
That is because the game uses the minimum 1 dmg at the very end including bonus, dmamage.
So the normal dmg of organ gun 9, eskirms have 9 plate armor
So the total damage is
With bonus dmg: max (9-9 + 1 bonus dmg, 1) = 1
Without bonus dmg max ( 9-9,1)=1
meaning no change.
Is thsi intended devs?
Why not just make organ guns affected by chemistry?
This has been considered by @Geojak92 's calculation.
But he used the PA of an imperial skirm and not a (non Lithuanian) elite skirm.
So the EOG will deal +1 damage to elitr skirms, and +0 to imperial skirms (assuming regular FU).
I think the devs could increase the bonus to +2 or +3. But well… I am fine with the current changes, I didnt experiment the difference of the OG overall, so cannot say much…