[PUP] Game doesn't read custom name IDs linked to custom Strings

Running the PUP, the game cannot read the name of units that are renamed via custom strings IDs, using the Modify Attribute > Object Name ID.

It results in displaying the code name of each unit (the 5 cap letters code, like “UCATA”…), and fails to read the custom string linked to the custom ID.

I must add that the bug occurrs not only on loaded saved games (as of in the current build) but also on starting a new fresh game.

This is a PUP related issue, and should be corrected before the next official update.