How do you get such big number? Generic farmers work rate is capped at 24 food/min. Poles with +10% instant food get 26.67 food/min.
Removing Crop Rotation means they will get 17.5 less food per farm. With 8 farms around folwark, they will get 140 less food, almost 2 less W.Hussar. And with 8 folwarks (64 farms, very possible as your target is 60 farmers), you will have 14 less W.Hussar. This is exactly like Chinese Team Bonus. In infinite time, you won’t save wood. But at any given time, Chinese will reseed less farms and save some woods. Similarly for any given time, Poles will collect more food with Crop Rotation than without.
Looks like I did miscalculate. It is ~26.667 food/min. Regardless, the average rate still doesn’t change with farming upgrades (over the entire farm lifecycle). Of course, with how frontloaded it is, Folwark farmers have collected food over that average up until they finish the farming cycle.
The Chinese team bonus (and farm upgrades) each extend the lifecycle of a farm by some amount. This delays the next farm reseed by some amount X. The second farm reseed is then delayed by 2X. Third by 3X, etc. Eventually the cumulative time delay exceeds the lifespan of a farm, resulting in permanent wood savings.
Another way to put it: an unupgrade farm has 175 wood, meaning you need to spend 180 wood to collect 525 food. But with crop rotation, you can collect 525 food with just 60 wood (and still have a little farm left over). So over however much time it takes to collect 525 food, the player with crop rotation will have spent much less wood.
It doesn’t make a difference in infinite time, but only because things tend to break when you go to infinity (in this case, infinity/3.whatever == infinity. Math involving infinity is weird)
Since farms with heavy plow will finish before farms with crop rotation, I think there is a short period of time during which a heavy plow Folwark farmer will have collected more food due to the second farm reseed. But once the Folwark farmer with crop rotation reseeds a second time, they jump ahead again. The average rate (over the entire farm cycle) is the same, but Crop Rotation results in larger spikes which then take longer to dissipate. In practice, farmers don’t all reseed at the same time, so this statement (that Poles collect more food with crop rotation than without) is probably true in practice, even if it isn’t always technically correct. And when it isn’t correct, it’s because the Folwark farmers without crop rotation have spent more wood.
Good call. 37.5*2 = 75 vs 55. Farms need 15 seconds to build, 12.5 seconds after Treadmill Crane. That’s 5 or 6 food. So there will be a brief moment when non-Crop Rotation farmers will be faster than Crop Rotation farmers. Maybe removing Crop Rotation won’t nerf Poles as much as I thought. In that case, revert Folwark cost to 125 wood again or even better remove the latest 50% food discount Bloodlines, LC, W.Hussar upgrades.
Well RTS is a genre nobody asked for. Then CnC and later AOE came out and everybody loved it.
If you don’t do stuff nobody asks for you also don’t give yourself the opportunity to ever find a jewel like this.
And who buys this kind of stuff aren’t super self-serving people who claim to know exactly what they demand from OTHERS. The vast majority of buyers is silent and buys stuff out of curiosity and interest in new stuff.
It’s actually way, way better to try to get them on board than the selfish demanders who ofte then lose interest anyways because turns out what they demand is not the things they claim. They demand to get power over others and lose interest when they finally get it. Or learn that there is no way because the people they try to get power over aren’t stupid.
The intersting part about is the “nobody” they use so often to suppress everyone else. Because clearly someone had an interest to make this, otherwise it wouldn’t be there. In reality, people who try this kind of condescentent language are themselves quite nobodies actually.#
In general I also don’t share the current development priority to “grow” aoe2 whilst releasing devs all the time. But this is the stupid MS economists strat they try to apply everywhere. It’s terrible.
AOE2 doesn’t need to grow. Just keep it alive with DLCs. Think of a way how to make it less overwhealming vor new players. That would also be the first premiss for growth - but I am more concerned about keeping the game alive. We’re not getting younger and the younger generation doesn’t has the basic knowledge of the game or even rts in general as we old fashioned guys have.
AOE2 doesn’t require a lot to be kept alive. And ofc you can spend money you get in from DLCs etc trying to “grow” it. But don’t forget, that the basis of growth is to keep the roots healthy. And that would be my first priority now, cause it kinda feels like that’s what has been neglected in the last DLCs already unfortunately. The game has become a bit “crowded” and we need a concept to make it less overwhealming for newer players.
BTW one part of that is not to mess with established mechanics. TCs killing Boars might be annoying. But if you mess with this kind of stuff you make a lot of secondary content on yt etc outdated, which only adds to the crowdedness cause people might get confused that stuff in the game then behaves so entirely different than in the footage. You don’t need to fix every little “incommodity” in the game. The game didn’t die because from thats in the past, it won’t die from that in the future. But it might die from crowdedness and/or because people can’t reproduce the footage from secodary outdated sources in the new “better qol” featured game.
They’re probably reworking it. Tbh I wouldn’t be suprised if they pull the plug on the stuff to nerf laming; I wouldn’t be surprised if all the pros came and screamed at the devs over that one lol
It doesn’t necessarily scream castle to me, but honestly i’ll take it, if the main game civs all get their own castles now they might as well split up the two Greek civ’s castles.
I wish the pros actually cared about history and aesthetics instead of just gameplay, because they’re the only people WE listens to.
In fact, if I became a pro, it would not be just to make money playing one of my favorite games, but also to demand changes to more egregious historical errors as of late and to ask for more architecture sets and suggest ideas for new DLC.
I don’t trust pros to care for the game. Of course, money is a thing. But if you modify the game under the sole sake of gameplay, the game will lost its identify, its uniqueness, and, in the end, even the gameplay won’t be recognizable (I look at you 3K).
So there won’t be any interest of anyone to buy it.
This is why I have been more and more distrustful of hyper-competitive players having any say in anything.
I have other hobbies, but the hyper-competitive crowd is ruining them too. Warhammer 40,000 is losing all the fun stuff to make it “easier to balance”. That right there is sending alarm bells out, and people are not happy with the new edition of the game.
Because at the end of the day, for a big chunk of competitive players, all they care about is “me win”. Anything other than that is irrelevant. And you can see this in the sub-reddit pretty clearly, where people use mods to make the buildings into squares, where shrinking tree mods were added to the main game and seen as “THE” way to play, the constant comments about not caring about things like civs speaking the right language or anything being inaccurate (you can have a balanced game and it being accurate).
But they don’t see it that way. Everything is a 0-sum game where any moment spent on something that isn’t competitive is wasted potential to them. It’s mad.
This isn’t an exaggeration either. I literally encountered someone arguing this earlier today on there. Wouldn’t hear of any time being spent on non-competitive elements. Wild.
I mean, in this case if anything I think the pros will be defending the game’s identity and uniqueness in laming as a thing that can be done in the game, which is something that makes AOE2 what it is. I don’t disagree that sometimes that can happen, but I don’t think this is an example of it.
It’s not like pros suggested 3K to the devs. Pros care about gameplay almost exclusively, so anything that brings new gameplay elements would be welcomed by them. They won’t care if it’s 3K or Tanguts/Tibetans/Bai, as long as they are new ranked civs. I personally hate 3K maybe more than you do, but I won’t blame the pros if they praise it. You can’t expect people exceptional as players to be also good at history or aesthetics necessarily.
So Idk what point you are trying to make. Pros always have their influence on balance changes (makes much sense), but not on new civ choices.
Some people just have a desire to complain.
So they set up unachievable subjective, but also not well-defined, demands they can then postpione when devs are doing ANYTHING.
And that’s not helpful at all, because if the Feedback is juat always “you destroy the game” then there is no orientation point on what wasn’t so well received.
Ofc there is valid critique. But it’s also essential that the critics give a useful, enounce feedback that allow the devs to take action. Btw: ALLOW. Not force.