Seems you guys have specific whishes from the devs.
However, the correct way to handle that (as other forum users do also) is to make specific threads for that and discuss it THERE. And not in every other thread that is on different topics.
These are all things that could be done in updates.
I’m saying rather than wasting time buffing very powerful civs (which they will just have to undo later anyway), they could add quality of life features or fix broken parts of the game. Stop mini-modding.
Yeah, while it’s possible to change the graphics for a scenario (a bit of XS scripting is required for the healing animation), it would certainly make things a bit easier. For three of the skins there are also heroes that can be used as a base (though those don’t carry Relics).
I think this change is a good one. Burgundians have been a bit on the weak side for a while as I recall, and a small adjustment to their eco bonus will help their early game (at the very least make it easier to afford DBA early while maintaining villager production).
I also think the champi adjustments will be good, though a +1 LOS to improve their dark age scouting might be appropriate. On the other hand, they do have the option of training a replacement scouting unit in dark age (something only the South American civs get)
I’m also curious how much the blackwood archer train time nerf will affect them in practice. I haven’t playtested the PUP changes yet, and likely will be a week until I do so (if I do)
The thing I liked most was the Blackwood Archer nerf. I also approve of the Champi buff. I disagree with the Burgundian buff. I think they’re a very strong Civ. We see that in tournaments. We shouldn’t rush into the Mapuche and Muisca buffs. The Champi buff will automatically strengthen them anyway.
I also want to add that I expect many quality-of-life improvements.
While I agree about the Mapuche buff–people just need to learn how to use them–I think the Muisca do need a buff. And the buffs they are getting will have minimal impact.
Settlement discount civ bonus increased from 25% → 33%
Because this is an early game eco bonus this change will likely have the biggest effect, but it is still a minor change. If you build 4 settlements (a lot for the current meta) you’re only saving a further 40 wood or 64 wood total (excluding house savings) from a generic civilization. And that is nothing compared to the 100 or even 200 wood you can save from doubling up the resources.
Temple Guard cost decreased from 80 food and 45 gold → 70 food and 45 gold
Temple Guard attack bonus versus cavalry increased from 3 (6) → 5 (8)
Temple guards are slow, so they don’t really have a place in the meta. A couple minor changes like won’t make much if any difference.
Guecha Warrior health increased from 50 → 55
Elite Guecha Warrior health increased from 50 → 60
Guecha Warriors need way more than this in order to be viable. 110% or 120% of 0 is still 0.
Huaracas effect of improved Slinger train speed increased from 25% → 50%.
This is a late game bonus, and this is the only other bonus that could have an appreciable impact, but faster training can be accomplished almost as well by just adding more archery ranges.
Overall, I predict that these changes won’t really do anything significant. The Champi buff is probably the only change that will even be noticed.
Interesting changes somewhat in the right direction. First addressing the weakness of south american civs vs monks + siege rushes to some extent.
Champi line changes - I still think for 1.0 speed the unit isn’t worth producing in early dark age anymore but reduced food cost on runner upgrade and 6 seconds reduction in tt are decent changes for feudal age. Maybe champis could be used as a support unit for crossbows with Incas and Muisca.
Xolotl - meme change, maybe for the campaign players.
Don’t think Elite composite bows needed a buff but its fine.
Burgundians might actually become the best civ on closed maps and a top-25 civ even on open maps.
Incas - great change paired with generic champi line and slinger changes. Must improve significantly from being one of the worst civs in the game right now.
Mapuche - also a great change. Wish they did something to fix Konas as well, atleast change the p.armor to 4 so that they’ll always take only 1 damage from skirms.
Muisca - don’t think these changes fix the civ. At 1 p.armor temple guard is still an extremely overpriced unit. And 50 wood 60 gold is still a ridiculously high cost for a skirmisher with 3 range.
Tupi - great change considering they’ll now have viable champi rush again.
Devs have forgotten this civ and it will remain a water niche for several years.
They seem to be doing better in 1200+ elo. But their playrate drops to the least of all the base civs. If Burgundians are getting a buff, then Dravidians who are doing even worse should get one too.
The Last Chieftans civs are the closest to Dravidians from the perspective of design. The only downside of Dravidians is that their mobility options falter as the game moves on. I think if last chieftans are getting fixes to their design problems. Dravidians should be fixed too.
The easiest fix is ‘Medical Corps’ and @Pulikesi25 suggestion wording is pretty similar to ‘woots steel’. So design wise it looks more as a match for the civ.
Then most civs are getting a buff if they are. The Burgundians are a top pick in tournaments. And yet they are getting a buff…madness.
When I checked before they were doing well. The civ clearly fluctuates.
Likely because people cry at no knights or eagles and don’t know what to do. The civ has options, people just refuse to see them.
There is nothing to fix. The civ is fine.
Stop trying to mess around with civs I am enjoying. This keeps happening. First Bengalis were ruined, then Gurjaras, now Dravidians. Stop it. Stop trying to ruin the game.
Bro, Dravidians don’t get last bloodlines, armour upgrade or Hussar. So their scout line will be nothing to write home about. Japanese and Burmese who get bloodlines get a similar effect for free. Dravidians get bloodlines lite in the form of medical corps. Georgians get bloodlines and regeneration or free. However it does not make them any better than most civs at late game trash wars. Medical corps is like a bloodlines proxy. So it makes sense for it to apply to light cav since most Dravidian infantry have more HP than light cavalry. Then light cav can just be a little better against more mobile opponent units.
Benaglis were never designed to completion in the first place. Their ‘Team Bonus’ is non-sense and has never changed. Their newest bonus ‘+2 attack vs skirms’ is also non-sense especially when their elephants already take less bonus damage. Just +2 for archer or cavalry archer armour class for the Ratha should have been good enough.
I don’t agree. If anything, it should be 50% with other options for late game nerfed.
I agree with the comp bowman buff. But the mule cart techs should be increased to 50% and Guilds removed from tech tree as I originally framed the bonus.
Bengalis are in the stupid state they are now because the Ratha just need a little ui change to make them more approachable. Instead the devs lost their minds and boosted it relentlessly. While adding weird bonuses that bloat the civ. Because people couldn’t stop whining.
Gurjaras were over-tuned a bit at the start. But they just kept eating nerf after nerf because people who didn’t like seeing a little white bar below the HP of a unit couldn’t stop whining. Now the civ is awful and the Shrivamsha does not even work well against the units it was designed to counter.
Getting personal are we?
How is their team bonus “a nonsense” when we have the 3K were are genuinely just 50% random bonuses plucked out of thin air, like getting food from houses or trees.