GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: November PUP
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Running the November PUP, when a bridge piece is created via Replace Object, the game considers it impassable for units, as if the tiles were still water or whatever previous impassable terrain there was before being replaced.
In the case that has been reported to me by players using the PUP, when a Broken bridge piece (impassable) is replaced via triggers by a Bridge-Middle piece (passable), units still cannot cross the bridge. Meanwhile, in any previous version of the game, including the current build I am personally playing on, the replacing bridge was always walkable by units.
This bug could also impact official campaigns/scenarios that rely upon repairing/destroying bridges (I can think of Genghis Khan 6 but also many others).
There can be a work-around using Create Object instead, but this should still be considered as a bug.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Place a Broken-Bridge piece in the map editor (say “Bridge A–cracked”)
- Use a trigger to replace it (set Area to designate the piece) by the corresponding Middle-Bridge piece (say “Bridge A–Middle”).
- Units cannot walk through the replacing Middle-Bridge piece, where they should be able to cross this type of bridge section as normal.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Units should be able (as in all previous versions of the game until the november PUP) to cross the Middle-bridge pieces generated via Replace Object.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Not running PUP:
Running PUP:
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.