PUP pathing is (once again) a huge downgrade

Hi there,

not sure if this is the right forum. I just noticed the terrible pathing in the PUP version and wanted to give feedback regarding that. The units just cant handle walls in any way. If they’re ###### ### click them outside, they always go the direct path and run into a wall, even if there’s a gate somewhere else. The gate doesn’t even need to be far away. 10 tiles away is enough for them to run into a wall and sometimes they even just go idle instead of finding the gate after they ran into the wall.

So please have a look at pathing before you release this.

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Hi @TohoBuWaha
This is the right forum, indeed. Thanks for the report, we are now tracking this issue :slight_smile:

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