Sorry for not following standard bug report procedure, but there’s a lot going on and I’m not sure what are bugs and what is intended at this point.
Prince-Electors (I):
Fixed an issue where the Royal Hunter wouldn’t cost any population after allying with the Oldenburg Royal House.
Fixed an issue where population changes for allied native units differed from the card’s description.
That’s the current PUP notes for the card. The royal hunter part is working but perhaps not as intended? but let’s look at the card description:
This description is how the card currently works on the live servers, and this screenshot is from the PUP so you’d think all is fine. You basically get one free instance of the alliance but now those units and those same units from trade posts costs population. The units from the card have the exact same build limits as they would have should you ally them on the map. So if you use the card don’t pick an ally you could realistically ally on the map.
However! The way the card works has been altered again on the PUP. The units have altered build limits again (30 brunswickers is back for example). And they don’t increase the population cost of trade post units anymore. They now increase the population cost of card send units again, interfering with Circle army for example. The Prince Electors units and the card send units now also receive a little symbol in the corner of their portrait to differentiate them from the trade post units. Allying with the same royal house on the map now again doubles the build limits of the trade post units.
Habsburg:
Now enables 17 Line infantry and 12 Mounted infantry. Building even a single Line infantry will disallow you to send the 17 Habsburg allies card since they share a build limit. Having too many Mounted infantry will likewise disallow the Mounted infantry version of circle army not allowing you to get more than 12. These cards are now basically duds should you plan to ally Habsburg.
Interestingly the age 3 11 habsburg allies card WILL allow you to surpass the Mounted infantry build limit, just disallowing building more untill their numbers drop below 12 again.
Hanover
Now again allows 30 Black Brunswickers, 12 Totenkopf Hussar and 6 drummers. This is probably the superior option once more should these changes go through unaltered. They still interfere with the first shipment of Circle army but it hurts less than the Habsburgs since its the first version. 13 Musk is still a good shipment getting the max number out faster initially.
Oldenburg
14 Huntsman, 30 Northern musketeers, 14 Hunstman and 16 Northern musketeers. That’s not a typo. Oldenburg gets both the old and new version of their alliance with Prince Electors. So not only do the Prince electors versions get a pop cost. The trade post version get a pop cost as well. This is definately a bug.
In addition when allying with Oldenburg on the map while youre allied to them through Prince Electors you get hunters and huntsman at the same time in the trade post and embassy. However researching league of armed neutrality will only change your hunters into huntsmen and disable hunters. since the Huntsmen build limit is allready higher youre just removing the option to build hunters.
Wettin
10 Trabant and 11 Cuirassiers. Not only does the number of Trabant feel a bit low compared to the build limits of other houses. But Wettin will now block 3 native shipments from being send. 10 Trabant and 11 Cuirassiers both cant be send should there be so much as one of these units build from Prince Electors but the third circle army shipment will also be disallowed should there not be room for 5 cuirassiers.
Wittelsbach
15 Mountain troopers and 10 Chevaulegers. While there are no cards for the Germans that send these units. Their Prince electors variants don’t get an emblem like the other 5 options. Seems like a bug since it is in the files iirc?