PUP - Yazi and Annoying Early Harass

Hey, guys. MUs can be fun, but can also ruin experience for players coming from other RTS.

Testing PUP with a clan friend, he decided to test Yazis.

Do you really think it is a good idea having a MU that cheap and fast, with a special that teleports it and with an upgrade that allows it to recover life like that ?

I was playing Hades in an open map. Its simply impossible to shut this down in time to avoid your same level opponent to out booming or outnumber you.

2 upgraded Yazis are able to keep killing villagers and running from Achilles. Walls are kinda useless because they can simply pass through and kill 1 villager before completing the wall.

Once you are able to kinda prevent raids, enemy is 2TC and Heroic Age.

Minotaur cant stand them because of this 3x bonus and life stealing.

If I got annoyed being an AoM lifetime lover, imagine someone coming from AoE 2 or 4 lol

Isn’t it the same as centur, they can just shoot your villagers from afar and run away. Yazi HP was reduced in earlier patches and their speed reduced. The loss of speed imo is a big factor as you can chase and hit them alot easier. HP buff will help them but imo they won’t become OP. I’m guessing they didn’t see much use at all bar some early raids.
Keep in mind that raiding like that takes alot of your concentration, away from eco and other things. You can’t just auto pilot them as they will die super quick if they get caught. Just my 2tc any myth unit can be used for annoying early harras, minoturs + 2heros in your China base at 4mins can hurt, a Valk, a centur an anubite, shifting sands + snake and Pharaoh etc etc.
If u see them going this God getting survival equipment and keeping heros close might be your option, and defending it, if they lose the unit that’s a big hurt as they aren’t that cheap.