QOL proposals/discussion

First of all, i really love the new QOL additions of the beta! Although not the biggest change, i find the individual unit kill counter a huge motivation to keep my units alive ^^

This thread is meant to gather (and discuss) further QOL features that are still needed and/or popular.

If u make a suggestion, pls add a poll with “yes” and “no”, so we can see how popular it is. If you are indifferent to a proposal, pls vote “no” or abstain

1 Like

Anchor stance for ships:
(stole this from multiple mods)

the idea is basically the “defensive stance” on water; it keeps ships at their place and prohibits them from chasing after enemies

  • Yes
  • No
0 voters

Applying formation to all selected units (capable of it) at once:

Might be a bit controversial, so give me your feedback pls.

My main issue is: if you are playing with a bunch of different infantry (e.g. if u supplement your main army with natives) and face enemy artillery, you need to click through every single unit to apply the scattered formation.
Ofc units not capable of a certain formation shouldnt be forced into it by this

  • Yes
  • No
0 voters

Sort decks via drag and drop

  • Yes
  • No
0 voters

Friendlist that shows who is online - not only your steam friends
(another classic proposal)

  • Yes
  • No
0 voters

Simplify Ship unit upgrades by bringing back an idea from the beta version of the legacy, so that ships have not only Imperial upgrades but also Guard and Veteran upgrades.

  • Yep
  • Nah
0 voters

I think this one works with a hotkey for stagger mode. It switches (for example) skirms and a hero both into stagger mode together.

1 Like

List names of each unique church techs unlocked by unique church cards and their costs in the card description (definitely from a mod I’ve seen people use).

  • Yeah
  • No
0 voters

Major unit tags should show a unique color on unit descriptions (definitely in a mod I’ve seen people using)

  • Yes
  • No
0 voters

Having multiple docks selected, shift clicking while building ships, should spread the “batches” of 5 across all of the docks and not only in one of them

  • Yes
  • No
0 voters

Not rly QOL, but…

If there is a treasure guardian blocking a villager from gathering, the villager should NOT try to melee the guardian and get himself killed :upside_down_face:

  • Yes
  • No
0 voters

Should a ninth playable color be added so whoever joins an 8 player lobby last has 2 choices?

  • Yes
  • No
0 voters

Being able to organize decks into folders or categories.

  • YES
  • NO
0 voters

This is applicable to all production building, not just docks.

2 Likes

I dont know if doable but

Being able to queue consecutive techs (mills, veteran->guard, outposts…)

  • YES
  • NO
0 voters

this one applies to all scenarios of having multiple buildings selected, all other aoe games and aom have this already

Pre-queueing technologies like in AoM Retold.

  • Yes
  • No
0 voters

True, i’ve singled out docks here, since being only able to build one ship at a time it makes the effect especially punishing here.

But yes, i would also like, if queuing would be adjusted across the board :grinning_face_with_smiling_eyes:

Make tracks last a bit longer on snow/sand, so you can trace enemy movement for longer.

(Also add tire marks for artillery and horse tracks, since we only have footprints rn)

  • Yes
  • No
0 voters

If u play as “random”, give the option to exclude/ban 1-3 civs from being selected (just like in aoe2)

  • Yes
  • No
0 voters