Quality of life suggestion: Host User Adjustable Ping Limiter

Can you guys over at Microsoft Games, add a host user adjustable function that allows for connection latency to be limited by a set value. This value will be set by the host or left on automatic, an example could be anyone with a ping that holds at over 500 ms for 6 seconds is kicked or prevented from joining.
In multiplayer games, lag can be lethal; to the point your waiting 2-3 seconds between a command and a action…

Hello??? this is not peer to peer system anymore. AOE 2 DE has servers, which means that other players ping does not affect yours. Your input goes to the server which then communicates with the other clients. your game (client) no longer communicates directly with other clients that way.

Good to know, AOE II (2013) is definitively NOT like that…