# Queue Dodging Timeout Feedback

**URL:** <https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928>\
**Category:** II - Discussion\
**Created:** [October 6, 2021, 6:26am UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928 "2021-10-06T06:26:54Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![SwaggyOP](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/swaggyop/32/29236_2.png) [@SwaggyOP](https://forums.ageofempires.com/u/SwaggyOP)\
**Post date:** [October 13, 2021, 4:40pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/278 "2021-10-13T16:40:47Z")

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It’s not “my” suggestion. And I don’t have to convince you (fortunately). As I mentioned before, I suspect you don’t see this kind of topics as a debate between rationale persons, but rather as a contest to write as many insults and provocations without getting flagged…

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**Author:** ![WoeIsToWho](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woeistowho/32/29128_2.png) [@WoeIsToWho](https://forums.ageofempires.com/u/WoeIsToWho)\
**Post date:** [October 13, 2021, 4:42pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/279 "2021-10-13T16:42:45Z")

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If you don’t like an accurate assessment of your position’s value, don’t bring it to the table.

When you do bring it to the table, announcing it to the great void for the fiftieth time, don’t be surprised when something comes out of the void to tell you it’s very late and they’re trying to sleep.

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 4:45pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/280 "2021-10-13T16:45:26Z")

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What a rant O.o

> [@WoeIsToWho](#):
>
> garbage

> [@WoeIsToWho](#):
>
> does not work

> [@WoeIsToWho](#):
>
> natural laws.

> [@WoeIsToWho](#):
>
> ignores basic logic.

> [@WoeIsToWho](#):
>
> Unlimited map bans would be the only meaningful mistake DE would ever make.

> [@WoeIsToWho](#):
>
> absolute copypaste garbage.

> [@WoeIsToWho](#):
>
> going to rain on your parade

> [@WoeIsToWho](#):
>
> it’s viral, it’s stupid, and it’s _contagious_.

> [@WoeIsToWho](#):
>
> Seriously, get rid of preferential maps while you have a chance.

…  
Why you don’t just say: “Eat it now that all the haters got their will with an unnecessary punishment.”?

If you talk about alternatives, maybe you should consider alternatives for that blunt punishment that doesn’t helps anybody. Instead you are just bullying on people who actually look for alternatives.

Whilst I must say that the weird predictions of swaggy are indeed weird, but that’s no reason to bully on the in my eyes unnecessarily punished alt-f4. There must be a solution without punishment.  
And currently ranked is 3/4 arabia anyways. It’s basically arabia ranked, not random map, what we get (if we don’t ban arabia) is an arabia elo. Nothing else. Why not just taking arabia out of that “random map” elo? Just make a pure arabia elo and a random map elo without arabia. Two queues, no alt-f4, finally a meaningful random map elo, everybody is happy.

PS: I never alt-f4 btw. I just don’t like people trying to enforce punishments on other to force them to do what they want them to do or being punished. That’s so toxic. Why can’t we allow anybody to play the game how he likes it to play?

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**Author:** ![SwaggyOP](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/swaggyop/32/29236_2.png) [@SwaggyOP](https://forums.ageofempires.com/u/SwaggyOP)\
**Post date:** [October 13, 2021, 4:58pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/281 "2021-10-13T16:58:02Z")

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> [@casusincorrabil](#):
>
> Whilst I must say that the weird predictions of swaggy are indeed weird,

No idea what you mean there but if you say that based on WoeIsToWho’s quotes, probably better to check my original posts instead (and realize I likely said something entirely different).

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<div class="post-metadata">

**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 5:02pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/282 "2021-10-13T17:02:50Z")

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Maybe you did, but actually they aren’t better than what whoistowho is saying about your predictions.  
And it doesn’t help that you try to defy him with pedantic justifications, cause your predictions are just weird and completely made-up. Better you would stop with them cause it gives a “cheap” attacking point for whoistowho.

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**Author:** ![SwaggyOP](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/swaggyop/32/29236_2.png) [@SwaggyOP](https://forums.ageofempires.com/u/SwaggyOP)\
**Post date:** [October 13, 2021, 5:07pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/283 "2021-10-13T17:07:35Z")

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I have no idea what you call “predictions”, as you said the 70% Arabia pickrate comes from aoe2stats. If you don’t like something, quote it and epxlain why, don’t just post to say “I don’t like what you said”.

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 5:12pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/284 "2021-10-13T17:12:18Z")

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> [@SwaggyOP](#):
>
> Why do you keep mentioning player stats, I did not claim that _we have lost_ 25% players, I claim that we _have the intention to_ lose 25% players:

THings like this. I mean really? Only because you fit in the “intention” which is actually almost an insult to the devs you don’t claim it will happen?  
And that’s hipocrit also because if there was no “danger” to lose 25 % of players how could anybody ever claim that there would be an intention to lose them. NO danger =\> no intention. So the prediction of potenially losing 25 % of the players is prerequisite for the intention to lose these players.  
And how can it even come to your mind that devs would ever intend to lose 25 % of the players… I mean, seriously… What a nonsense.

Is this explanation enough for you?

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**Author:** ![WoeIsToWho](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woeistowho/32/29128_2.png) [@WoeIsToWho](https://forums.ageofempires.com/u/WoeIsToWho)\
**Post date:** [October 13, 2021, 5:15pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/285 "2021-10-13T17:15:11Z")

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You’ve got it all wrong, as someone who’s just dropped into this conversation with absolutely no context. I’m happy to catch you up to speed, and yes, I get a bit incisive. Here’s the context:

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/946):
>
> I, for one, am totally okay with a time penalty if we’re not going to fix the elo system by categorizing maps and separating their ratings. I think it’s a worse solution than simply fixing the problem by making the system better and more accurate, but at least it cuts down the abuse of what we’ve currently got.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/549):
>
> They’d have to have separate rankings, which means resetting ELO.
> 
> You can’t have people at 2200 ELO who’ve never built a fishing ship and don’t know a water build.
> 
> I’ve made this point, and it’s been unpopular, so it’s not happening. They either need to split both rankings and queues into categories, or they need to punish queue dodging in the current system. Pick one.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/252):
>
> If you can control what map you’re playing on, you _must_ split the elo brackets. You can’t reasonably compare the skill of 2100 islands player compared to a 2100 arena player. Without splitting the brackets, you can have absolutely no clue of the skill of any player, regardless of rating, on any map, because who knows what he played to get there.
> 
> This _is_ a problem with the current system and it’s only getting worse the longer we have preferred maps and map bans, this is inevitable, and it needs to be changed.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/573):
>
> Which is why I’ve suggested that the arabia and arena only players should be moving to the lobby system and then petitioning DE to implement ELO tracking for public matches a-la voobly. To get a system they _actually_ want instead of ruining the experience for the crowd of people who like the map variety in Matchmaking. Instead of what they’re doing now, which is continually quitting out of games that don’t fit their preferences and then stonewalling arguments to try to stop that behavior.

And now, to start answering your relatively lengthy, pretty much entirely saturated Ad Hominem…

> [@casusincorrabil](#):
>
> Eat it now that all the haters got their will with an unnecessary punishment.
> 
> If you talk about alternatives, maybe you should consider alternatives for that blunt punishment that doesn’t helps anybody.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/157):
>
> I don’t call this “who deserves it” because I don’t think someone who leaves a game deserves some sort of punishment for doing it. Don’t call it a punishment, because it isn’t. If someone leaves a game, either connection issue, leaving for a good reason, or leaving for no reason whatsoever, it’s a loss of time for the players the DC left behind. We’re trying to make the queue better for _them_ not worse for the dropped player.
> 
> If it’s connection, a 15 minute time-out may likely expire before connection issues are sorted, and if they aren’t, it’s a safeguard for the next group being guaranteed that this won’t happen to them.
> 
> If they have to leave, or just decided in the middle of the game that they are done for now, a 15 minute timeout isn’t going to affect that at all. If they _really_ need to leave, they’ll probably leave for more than that, and if they’re burned out for the day, that’d be some excellent burn recovery to return before that.
> 
> The only situation where a 15 minute timeout (the OP’s original suggestion) is really a setback is if you join a game, don’t like the settings, quit because of the settings, and re-queue immediately. In that case, it’s a setback for the one player that wants to play _the one true map_ and a boon for the rest of the queue who doesn’t have to worry about being paired against that player for 15 minutes.

This _isn’t_ intended to be a punishment. This is there so that the people who are in the queue, trying to have a nice game, have a better chance of actually having a game worth playing. If someone is consistently resetting the queue for an uncounted large number of people because they don’t get the map they want, the most reasonable path to solving that problem is taking them out of the queue for a bit to improve the quality of experience of the players they would otherwise be diminishing by doing so.

Unless you have a much better solution, that works cleanly within the matchmaking system and _isn’t_ unlimited map bans, or something that legitimately can’t work but people think it can (using a personal banlist of players, etc.) this is the best way to ensure the players who are just trying to get a game, can get a game.

> [@casusincorrabil](#):
>
> Instead you are just bullying on people who actually look for alternatives.

I’m not bullying anyone looking for alternatives. I’m clamping down on one reoccurring character who has refused to stop saying the exact same thing every single time they get the chance in one of these discussions and then castigating their opposition when they disagree.

> [@SwaggyOP](#):
>
> I’m stopping to argue with you now because as usual

> [@SwaggyOP](#):
>
> fruitless debate, you keep using provoking terms while blatantly missing the evidence

> [@SwaggyOP](#):
>
> The change did absolutely nothing to address Alt-F4, I hope you’re not delusional enough to think it did.

You seem to be laboring under the misunderstanding that Swaggy is arguing in good faith. You can stop doing so.

> [@casusincorrabil](#):
>
> There must be a solution without punishment.  
> And currently ranked is 3/4 arabia anyways. It’s basically arabia ranked, not random map, what we get (if we don’t ban arabia) is an arabia elo.

You can find answers to literally everything you’ve said otherwise, including an answer to this tidbit, in my record-digging posts. As you can see, my position is pretty well fleshed out, I considered the Timeout system to be a solution to a current problem that has gotten out of hand whilst hoping for a much more effective long-term solution that gives the players what they actually want. You can stop now.

Meanwhile, Swaggy literally spent twenty posts of one of the oldest Alt-F4 threads making it clear that he believed (at the time) that ALT-F4 was totally cool, and that the system is broken, so we should be giving those people medals and giving them unlimited bans.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/303):
>
> It is as fair for me to Alt-F4 as it is unfair that the system places me in settings I don’t want.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/301):
>
> Your suggestion consists mainly in blaming people for enjoying certain settings rather than blaming a flawed system.

> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/307):
>
> I would like unlimited bans, ideally. Then I’d agree there would no longer be excuses for Alt-F4

I don’t know Swaggy’s opinion as of late… Maybe it’s changed?

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**Author:** ![SwaggyOP](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/swaggyop/32/29236_2.png) [@SwaggyOP](https://forums.ageofempires.com/u/SwaggyOP)\
**Post date:** [October 13, 2021, 5:22pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/286 "2021-10-13T17:22:49Z")

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Polls show ~25% players use Alt-F4 regularly, and the patch’s goal is to prevent Alt-F4, so yes, devs have the intention of losing 25% of their players with this patch. People who alt-f4 because they don’t want to play Megarandom are not going to suddenly accept Megarandom because you punish them, they are going to either take the penalty, or stop playing ranked.

As to why we are NOT actually going to lose 25% players, well, when the patch comes after 1 year of people begging for the fix, and in the first 3 hours people find out that you can simply delete your own buildings to circumvent the penalty, do I need to explain why I’m not really scared?

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 5:29pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/287 "2021-10-13T17:29:00Z")

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> [@The Alt+F4 Multiplayer Problem](https://forums.ageofempires.com/t/the-alt-f4-multiplayer-problem/95086/946):
>
> I, for one, am totally okay with a time penalty if we’re not going to fix the elo system by categorizing maps and separating their ratings. I think it’s a worse solution than simply fixing the problem by making the system better and more accurate, but at least it cuts down the abuse of what we’ve currently got.

And I think punishment can never be the solution if the problem is caused by flaws in matchmaking. And the current system is. Especially in Multiplayer.

And yeah I read the other threads too. But you need to be more destinct in your formulations if you don’t want to have confusion. How should I estimate that your discussion in here is about a completely differen, actually more specific thread? I just can’t. And I also don’t think that’s true, cause you almost nerver used the word “multiplayer”.

Yes I agree, that alt+f4 in multiplayer is an issue. But alt+f4 in multiplayer is also often just because of the elo/smurf abuse of other players.  
Why do we punish the peorple who don’t want to get stomped just because of the absurd elo hunt of a few… I think I am free to call them “narcissists”. Because that’s what they are.  
I think it’s absolutely legit to escape from these people with alt+f4. Now you have to play them, what is absolutely absurd.

So the current “solution” actually makes multiplayer life even worse than it was before, cause now you have to play smurfs, knowing that you will lose just because of their absurd elo hunt.

> [@SwaggyOP](#):
>
> Polls show ~25% players use Alt-F4 regularly, and the patch’s goal is to prevent Alt-F4, so yes, devs have the intention of losing 25% of their players with this patch. People who alt-f4 because they don’t want to play Megarandom are not going to suddenly accept Megarandom because you punish them, they are going to either take the penalty, or stop playing ranked.
> 
> As to why we are NOT actually going to lose 25% players, well, when the patch comes after 1 year of people begging for the fix, and in the first 3 hours people find out that you can simply delete your own buildings to circumvent the penalty, do I need to explain why I’m not really scared?

Maybe you should ask yourself what you actually want to argue. And don’t use this kind of melodramatic, accusing narrative. That makes no sense. Just say that you don’t think this kind of punishment works. If that’s what you want to say.

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<div class="post-metadata">

**Author:** ![WoeIsToWho](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woeistowho/32/29128_2.png) [@WoeIsToWho](https://forums.ageofempires.com/u/WoeIsToWho)\
**Post date:** [October 13, 2021, 5:35pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/288 "2021-10-13T17:35:40Z")

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> [@casusincorrabil](#):
>
> Yes I agree, that alt+f4 in multiplayer is an issue. But alt+f4 in multiplayer is also often just because of the elo/smurf abuse of other players.  
> Why do we punish the peorple who don’t want to get stomped just because of the absurd elo hunt of a few… I think I am free to call them “narcissists”. Because that’s what they are.  
> I think it’s absolutely legit to escape from these people with alt+f4. Now you have to play them, what is absolutely absurd.

This is something I constantly ran into in those old discussions, which is that there are problems with the system that are causing ALT-F4’s. I agree, totally, that these problems are worthy of addressing, but my problem starts with conflating this with Timeout. Yes, this is a problem, but we’re going to blame it on Timeout since you used your one tool to escape it, and then got put on a waiting list?

My argument is really simple here: Why not just solve the problem you needed to ALT-F4 from, and then there wouldn’t be a reason to ditch? That’s the proper answer anyway. Even if there was no timeout, dodging bad actors would just require you to queue up again anyway, which wastes your time in either case. Timeout makes it worse, I sympathize, but I’d rather focus my energy in solving those specific problems rather than blaming it on a system that is made to solve something else, and has incidentally made that worse, yeah?

Smurfing is it’s own problem we should take a close look at, and I think we can agree on that. I don’t think we have to forsake the timeout system for that cause.

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 5:45pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/289 "2021-10-13T17:45:33Z")

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> [@WoeIsToWho](#):
>
> Smurfing is it’s own problem we should take a close look at, and I think we can agree on that. I don’t think we have to forsake the timeout system for that cause.

And here I disagree totally. Before you can ever make an argument for punishing people for “misbehaviour” you must make sure that the misbehaviour is never caused because of your flaws in matchmaking. And if matchmaking leads at least partially to alt+f4 because there are too one-sided matchups (because people exploit the matchmaking system), then you need to fix matchmaking **FIRST** before you can punish anybody for escaping too one-sided matches.

Always sweep first in front of your own door before blaming others.

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**Author:** ![SwaggyOP](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/swaggyop/32/29236_2.png) [@SwaggyOP](https://forums.ageofempires.com/u/SwaggyOP)\
**Post date:** [October 13, 2021, 5:48pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/290 "2021-10-13T17:48:57Z")

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> [@casusincorrabil](#):
>
> Maybe you should ask yourself what you actually want to argue. And don’t use this kind of melodramatic, accusing narrative. That makes no sense. Just say that you don’t think this kind of punishment works. If that’s what you want to say.

So, you can dig up 20 messages above, I posted 2 hours ago that Arabia was played 70% of the time to counteract the variety argument, then WoeIsToWho came and quoted one unrelated sentence out of a 5 days old post, with tons of ad hominem, then you are now coming and doing the same.

If you don’t like this post that’s fine but keep your “accusing narrative” and “pedantic” accusations to yourself, and at least read the original post, there is a difference between the tone I’m using to reply to a guy with which I talked already 10+ times in the same topic, and the tone I used in the original post.

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<div class="post-metadata">

**Author:** ![WoeIsToWho](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woeistowho/32/29128_2.png) [@WoeIsToWho](https://forums.ageofempires.com/u/WoeIsToWho)\
**Post date:** [October 13, 2021, 5:51pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/291 "2021-10-13T17:51:03Z")

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> [@casusincorrabil](#):
>
> Before you can ever make an argument for punishing people for “misbehaviour” you must make sure that the misbehaviour is never caused because of your flaws in matchmaking. And if matchmaking leads at least partially to alt+f4 because there are too one-sided matchups (because people exploit the matchmaking system), then you need to fix matchmaking **FIRST** before you can punish anybody for escaping too one-sided matches.

And here _we_ disagree totally. How are you supposed to fix a system when the system is feeding you junk data because the matches you care most to know about (since they’re the exceptions to the rule) aren’t being played out? _If we already know what the problem is,_ we should be fixing it right now, irrelevant of timeout, and this shouldn’t be an issue. I don’t think these things should be exclusive.

This would mean you’re again conflating a different issue with timeout and blaming timeout for the problem. Just solve both, don’t blame one.

(I know you’re not exactly blaming timeout but rather critiquing the order of operations, I really do get that, but is critiquing the order of operations really more valuable and important than pushing the issue to get _fixed?_ You put on a thread, I’ll support it. Said the exact same thing to Swaggy, what feels like a year ago, when he mentioned separating queues and ELO, that if he wrote up the thread I’d be the first to support it. Now here we are. Damn this is a long parenthetical.)

The only way this _wouldn’t_ be true is if we don’t know enough about the problem to fix it properly, in which case, we need to see what happens with the timeout system in place to find a good answer. I don’t necessarily believe this is the case, I think we could probably be looking at solutions for those problems with what we already know, but that’s just lax action on the part of the developers. Blaming timeout for that doesn’t make sense.

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 6:04pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/292 "2021-10-13T18:04:08Z")

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TBH I think multiplayer smurfs are the way bigger problem currently than multiplayer alt+f4.  
With alt+F4 you eventually can get a kinda “balanced” matchup, but with the smurfs you may get more games, but only one-sided ones unless you smurf yourself…  
Is this then the solution, everybody smurfing on multiplayer? So matches are then completely random again?

That’s a serious problem, cause smurfing is actually really “contagious” to use your term from before. And now we opened the door for the desease and closed the only way to evade it by punishment.  
I don’t want to make prognosis there, but I think we are playing with the fire there.

And I don’t know why smurf-pushing elo is allowed while alt+f4 is forbidden. That makes no sense. The ladder is way less toxic than the first. It completely breaks multiplayer matchmaking. And it is actually intentionally toxic opposed to alt+f4 which is maximum selfish. Yes selfishness is also not so good, especially why do you play multiplayer if you are selfish? But intentional evil is way, way more toxic.

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**Author:** ![PeachPeach90801](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/peachpeach90801/32/76586_2.png) [@PeachPeach90801](https://forums.ageofempires.com/u/PeachPeach90801)\
**Post date:** [October 13, 2021, 6:07pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/293 "2021-10-13T18:07:27Z")

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> [@BuTo420](#):
>
> One enemy drops. I resign

Why would you and ur teammate resign? Shouldn’t the guy whose teammate dropped resign or just get beaten quickly

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**Author:** ![WoeIsToWho](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/woeistowho/32/29128_2.png) [@WoeIsToWho](https://forums.ageofempires.com/u/WoeIsToWho)\
**Post date:** [October 13, 2021, 6:08pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/294 "2021-10-13T18:08:06Z")

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Do you see how all of what you’re saying here, could be the start of a thread where we figure out how to handle that specific problem?

You’ve given me one, clear, succinct position that summarizes smurfs and their impact on the game, and we’re unfortunately going to ignore it instead of having a meaningful discussion on it, because you’ve posted it in a timeout thread instead of making it’s own thread, which it _clearly_ deserves.

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**Author:** ![Southcataphrakt](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/southcataphrakt/32/29244_2.png) [@Southcataphrakt](https://forums.ageofempires.com/u/Southcataphrakt)\
**Post date:** [October 13, 2021, 7:11pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/295 "2021-10-13T19:11:20Z")

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It doesn’t work properly. If you get a connection error in Quickplay or Ranked - which has happened more times than I care to remember - you will get punished with a timeout which is complete and utter nonsense and vastly annoying!  
Furthermore, I sometimes still get matched up with players who chose a map that I banned - ARENA - but it still forces me to play that; under the new rule, I am forced to play a map that I banned in order to not get blacklisted??  
So I would suggest that the connection error and the bug that sets you up with banned maps be fixed first.

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**Author:** ![casusincorrabil](https://forums.ageofempires.com/letter_avatar_proxy/v4/letter/c/5f8ce5/32.png) [@casusincorrabil](https://forums.ageofempires.com/u/casusincorrabil)\
**Post date:** [October 13, 2021, 7:14pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/296 "2021-10-13T19:14:23Z")

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How do you get a map you banned? O.o

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**Author:** ![IIIIFUZION](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/iiiifuzion/32/29498_2.png) [@IIIIFUZION](https://forums.ageofempires.com/u/IIIIFUZION)\
**Post date:** [October 13, 2021, 8:51pm UTC](https://forums.ageofempires.com/t/queue-dodging-timeout-feedback/174928/297 "2021-10-13T20:51:20Z")

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After a few days with this update it does seems at first glance, from the point of view from someone who doesnt mind what map they play on, that this has helped overall. However, hard to say how much of that is just from the queue not dropping after someone dodges, not so much the bans. Would still have much preferred a way to give more agency to players rather than punish them. Surely giving individuals another ban or 2 (for team games), but leaving a cap of 4 bans when players group up wouldn’t be too unreasonable? Ultimately I’m just glad some initiative has been taken after 18months of this problem 🙂

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