# Quick Appreciation

**URL:** <https://forums.ageofempires.com/t/quick-appreciation/201647>\
**Category:** IV - Discussion\
**Created:** [April 22, 2022, 8:19pm UTC](https://forums.ageofempires.com/t/quick-appreciation/201647 "2022-04-22T20:19:29Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![theOnlySDF](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/theonlysdf/32/30799_2.png) [@theOnlySDF](https://forums.ageofempires.com/u/theOnlySDF)\
**Post date:** [April 22, 2022, 8:19pm UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/1 "2022-04-22T20:19:30Z")

</div>

Relic,

Thank you for MegaRandom, I hope you continue to support, tweak and add additional variables to the generation algorithm. It’s great. Hands down the best way to play AOE in my opinion. I almost wish there was some sort of quickmatch queue for it. AOE is best when random (but fair) elements force players to react and strategize on the fly!

-Thanks

---

<div class="post-metadata">

**Author:** ![Drumsin](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/drumsin/32/62228_2.png) [@Drumsin](https://forums.ageofempires.com/u/Drumsin)\
**Post date:** [April 22, 2022, 10:26pm UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/2 "2022-04-22T22:26:07Z")

</div>

Agreed. It would be cool if they had a queue system for MegaRandom. Normally when I see custom matches for it there are only 2/8 people in the lobby.

---

<div class="post-metadata">

**Author:** ![Islandsteve8](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/islandsteve8/32/112112_2.png) [@Islandsteve8](https://forums.ageofempires.com/u/Islandsteve8)\
**Post date:** [April 23, 2022, 2:35am UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/3 "2022-04-23T02:35:37Z")

</div>

IF THEY ADD IT TO RANKED. THEN YES!! If not its dead jim

---

<div class="post-metadata">

**Author:** ![KillerB3541](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/killerb3541/32/110971_2.png) [@KillerB3541](https://forums.ageofempires.com/u/KillerB3541)\
**Post date:** [April 23, 2022, 8:09am UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/4 "2022-04-23T08:09:02Z")

</div>

Thank you very much developers for mega random.

I suggest an additional option “advanced mega random”. Besides the random map there is randomness in how you start a game each time. For example one time everyone starts with an additional keep, once everyone starts with 20 villagers and so on.

See my post for details:

> [@Advanced mega random](https://forums.ageofempires.com/t/advanced-mega-random/199312):
>
> Hello friends slight_smile I like Mega Random very much. Thanks a lot developers. I suggest a new level of mega random (an additional option) where every game is not like the other. The starting conditions or general conditions are always different. For example: -On 1 game everyone starts with an additional castle -On another game everyone has already 20 villagers at the start -Every players has 10 units at the beginning -and so on… This way no game is like the other. Fix build orders …

This way no fix build orders can be used and every game would be different.

In addition I suggest that you not see the civs from your opponents in the loading screen. You have to scout it.

---

<div class="post-metadata">

**Author:** ![theOnlySDF](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/theonlysdf/32/30799_2.png) [@theOnlySDF](https://forums.ageofempires.com/u/theOnlySDF)\
**Post date:** [April 24, 2022, 2:34am UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/5 "2022-04-24T02:34:46Z")

</div>

I think this would remove the only “competitiveness” of the map. I’d say. create a mod for something like that 🙂
