# Quick Appreciation

**URL:** <https://forums.ageofempires.com/t/quick-appreciation/201647>\
**Category:** IV - Discussion\
**Created:** [April 22, 2022, 8:19pm UTC](https://forums.ageofempires.com/t/quick-appreciation/201647 "2022-04-22T20:19:29Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![KillerB3541](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/killerb3541/32/110971_2.png) [@KillerB3541](https://forums.ageofempires.com/u/KillerB3541)\
**Post date:** [April 23, 2022, 8:09am UTC](https://forums.ageofempires.com/t/quick-appreciation/201647/4 "2022-04-23T08:09:02Z")

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Thank you very much developers for mega random.

I suggest an additional option “advanced mega random”. Besides the random map there is randomness in how you start a game each time. For example one time everyone starts with an additional keep, once everyone starts with 20 villagers and so on.

See my post for details:

> [@Advanced mega random](https://forums.ageofempires.com/t/advanced-mega-random/199312):
>
> Hello friends slight_smile I like Mega Random very much. Thanks a lot developers. I suggest a new level of mega random (an additional option) where every game is not like the other. The starting conditions or general conditions are always different. For example: -On 1 game everyone starts with an additional castle -On another game everyone has already 20 villagers at the start -Every players has 10 units at the beginning -and so on… This way no game is like the other. Fix build orders …

This way no fix build orders can be used and every game would be different.

In addition I suggest that you not see the civs from your opponents in the loading screen. You have to scout it.

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