Ranked TG are almost unplayable

:arrow_forward: GAME INFORMATION

  • Build: current one
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: does not matter

:arrow_forward: ISSUE

:question: Describe the problem in detail (below). Please limit to one issue per thread.

3 ranked TG in a row could not start, so I was put back in queue. Then a 4v4 started, but with over 400 elo differences inbetween players (I was ~1200, highest in our team was ~1700 (yes I compare the TG elos, these should matter for TG, i guess?)), but that was not the problem, because after 37 seconds! I got the overlay freeze (can interact normally, but timer will not go further (have in game timer visible all the time), and troops will not move etc…
So again into the queue, after 2 more games that got cancelled before started I got into a 3v3. This time a teammate disconnected after ~20min ingame time, nevertheless we won. But still: game is more unstable for me than ever before. Something I assume the Devs and community manager are aware of, but it can not hurt to remind them that stability should be a prerequisite to sell a game…

:arrow_forward: REPRODUCTION STEPS

:question: List the steps to reproduce the issue… Be descriptive!

Here’s how to reproduce the issue:

  1. Start the ranked Teamgame queue
  2. The more players, the more fun
  3. Enjoy 15 minutes of only bugs, and afterwards get a game, that still is pretty buggy

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE of the game where you encountered the issue.

  • I still dont get why I cannot upload such files here?

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a SCREENSHOT, VIDEO, DXDIAG .TXT FILE, or CRASH/GAME LOGS (if relevant).

  • I could, but would not be relevant

A post was merged into an existing topic: Multiplayer game becomes unplayable (rubber-banding, input latency, etc)