Re-work proposal for the Argentine revolution

¿Porque les gusta que hagan civilizaciones del siglo 19? Para mí eeuu y México fueron un error, para que volver a repetirlo.

Más o menos la segunda edad es el siglo 16, tercera edad el siglo 17, cuarta edad el siglo 18 y quinta edad el siglo 19. Todas las unidades de Argentina, Colombia, Perú, etc quedan bien a partir de la cuarta edad. ¿Que le darías a Argentina en segunda edad? Si Buenos Aires recién se refundó en 1580 y era un pueblito. Ojalá no hagan civilizaciones así, a mi no me gusta.

Si fueran a hacer civilizaciones de Sudamérica yo preferiría que hagan a Brasil y a Perú.

En su creación Perú era un reino bajo una misma monarquía, la monarquía hispánica (la de los habsburgo) era una monarquía compuesta, conjunto de reinos bajo un mismo monarca. El jurista castellano Juan de Solórzano Pereira dijo: Los reinos se han de regir, y gobernar como si el rey que los tiene juntos, lo fuera solamente de cada uno de ellos.

A lo que voy con esto, es que si Holanda, España, Alemania e Italia tienen sus propias civilizaciones a pesar de que estuvieran gobernadas por los mismos reyes. El reino del Perú tranquilamente podría tener una civilización.

Podría tener sus unidades del siglo 16 en segunda edad (una mezcla de unidades incas y españolas) para hacer referencia a esa época de conquista (con Argentina te saltarias toda esa época). En tercera edad ya podrían tener el ejercito real del Perú, qué serían lo mismo que los soldados mexicanos. Y en cuarta edad (siglo 18) llegarían los borbones y la civilización se dividirá en 3, para subir a cuarta edad deberías elegir entre el virreinato del Perú, el virreinato de Nueva Granada y el virreinato del río de la plata. Y en quinta edad sería Colombia, Argentina o Perú (dependiendo del virreinato que se elija). A diferencia de las revoluciones de España serían edades imperiales con todos los beneficios de estar en una edad imperial.

Chile seguiría siendo una revolución y se podrían agregar a Uruguay, Bolivia, Venezuela y Paraguay como revoluciones de esta nueva civilización.

Con un sólo DLC (brasil, Perú) tendrías toda Sudamérica cubierta.

Aclaro que soy argentino, no estoy diciendo esto por ser peruano, pero no me gusta que el juego sea anacronico

Porque es entretenido y encaja en el periodo.

Me parece de mal gusto andar argumentando que son “anacrónicos” cuando encajan perfecto dentro del período del juego.

No veo mucha gente quejándose de que el Age 2 tiene a Hunos junto a Españoles y Portugueses después de todo.

De hecho pienso que hacer Perú colonial es una pésima idea porque no es nada que ya lo representan la civ Inca (Especialmente con la Revolución de Tupac Amaru que ya tienen) o la misma civ Española. No vas a encontrar nada que los haga resaltar.

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A mi me parece que no encaja y es una pésima idea ver militares del siglo 19 en el siglo 16. El age 2 es otro juego que no juego hace 15 años así que ni idea ahí. Los incas no representan a Perú y España esta enfocada en Europa, no tiene ese mestizaje que tendría la civilización peruana

Don’t take this the wrong way, but if you don’t like the game to have anachronisms, this is simply not a game you should be playing.

AOE3 has always had anachronisms, don’t you like them? Perfect, don’t use them, but respect those of us who don’t care about anachronisms.

After all, this is a video game and the point is for civilizations to be fun, and I would have fun having Argentina as a complete civilization and I don’t give a damn if it is anachronistic or not.


Returning to the original topic.

Provincial militias and Surgeon

Militia type units could have some unique card that allows them to promote attack range and rate of fire.

According to my previous proposal, Argentina could lose the use of the Priest and Missionary, but in exchange obtain the Surgeon and access to the Field Hospital. Thanks to this, militia-type units could provide us with future profitability thanks to the promotion ability and at the same time we could take care of our cavalry units, which are now much more valuable.

Outlaw unit

The Montonera was a “mercenary” unit that several Argentine Caudillos used throughout the country’s history. The Montonera were also gauchos (men) but specialized in fighting with numerical superiority. They used spears or sabers and generally came in droves.

I think this unit could be an Outlaw version of the German Uhlan, it could be a cavalry that is weak in life points, but gains a lot of damage when supported by other Montoneras, the effect would be similar to that of Roman tactics, but only affecting the Montonera.

Totally accurate
I agree on this!

¿Quien te faltó el respeto?¿Que a alguien no le guste tu idea es una falta de respeto?

You are disrespecting me by diverting the topic. But if you were referring to the part where I say “respect those of us who don’t care about anachronisms” I’m not saying it because you disrespect us, I’m saying it because you’re trying to impose your tastes. In addition to trying to stop us from asking for what we want, although as Hoop said, Argentina fits the game and he is a history teacher, so I guess he knows more about the subject than I do.

Esto es un foro y cada uno da su opinión, yo no les estoy faltando el respeto, simplemente estoy diciendo que a mi eso no me gusta ¿o no puedo decir mi opinión?¿Es tuyo el foro?

A mi no me gusta cuando ponen civilizaciones así como hicieron con México y Estados Unidos, esa es mi opinión, no le falto el respeto a nadie por dar mi opinión

Returning to the original topic.

Chivalry.

The Argentine cavalry, in addition to being the consular version, could have some unique ability, for example the Argentine cuirassiers could have a charged ability as a death blow.

Pulperia/Saloon

The Argentine revolution could have a card that allows taverns to be converted into Saloons.

The card could be called pulperías and could give you access to the typical improvements of the Saloon, in addition to giving you access to the Montoneras and guaranteeing that the Saloon has an attack so that it functions as a defensive building.

Que genial…

That’s a good one…

That’s true…

F en el chat…

Sí, pero es lo que hay…ya abrieron las “Puertas del Tártaro” así que no se van a cerrar…además si solo metés civs del siglo 16 y 17 te vas a quedar sin civs muy rápido, mientras metan civs del siglo 19 no hay problema con ello, solo que tendrán un gameplay más tardío que las civs europeas…

Claro, ahí tienes un punto…

Bueno ahí entraría la civ peruana post-colonial (1821-1919)

Yes, the AoE saga always had anachronisms… Huns in AoE 1 played with Yamato, El Cid’s campaign with Conquistadors and obviously the entire AoE 3 base campaign (Aztecs in 1565, Russians in the Mt. Rockies in 1756, Mexicans fighting against the USA in 1817 in Texas while you develop a train route)…

Keep the discussion respectful guys, here in the forum we are free to make the comments we want in the language we want, as long as it complies with our CoC, if anyone wants to make any kind of query, you can send me or me a private message another moderator.

Thanks, the truth is that the horse grenadier unit is very fun and it would seem a shame to lose it. :smile:

The only thing that doesn’t convince me about my own proposal are the Haciendas, I would like the Argentine revolution to have a unique livestock farming system, but I don’t know if the developers would have time to make a unique building with its own mechanics just for one revolution.


Just in case you have any doubts, I put the proposal for the Estancia.

Livestock Estancias are called rural settlements and are made up of architectural structures such as houses, shearing troupes, sheds, livestock posts and also roads, fences and corrals.

Since the Estancias are actually settlements, this would have to translate into houses that can train and fatten small animals like chickens and pigs. An urban center that allows cattle to be fattened and sold like the African market and finally we would have to be able to generate more food with cows and more gold with sheep.

Although I admit that this would be more appropriate for a complete civilization focused on livestock farming and its trade and not so much on a revolution shared by several disparate civilizations.

More interesting and deeper - that’s good. But I’m all for simplicity. Just 50 cows was the limit right after the revolution. This completely covers all economic costs in food. I wouldn’t want to see the Mounted Grenadier removed either - a very fun unique unit. I propose to make him native. 20 limit return him 50% of the armor. This will allow the use of melee cavalry for which Argentina has cards and will also leave the unit in the game. San Martin will no longer attack alone.

The cavalry hero you get from the shipment should be able to be affected by Castramentation. Allowing him to build forts alongside your explorer. Or have the ability to train stable cavalry except grenaderos. <3

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If you’re in favor of simplicity, then shouldn’t you want the revolution to stay the same?


These changes are impossible with the current revolution due to how it is balanced, for this to work you would have to redesign how the revolution works, you would end up with something equally or more complex than my proposal.


Believe me, I’m the first to want to see San Martin accompanied by a proper escort. The problem is that when you change something as important as the flagship unit of the revolution, you are forced to make changes to the entire revolution.

Still, I appreciate your opinion. :slightly_smiling_face:

It is a good idea, although to balance this change the Argentine revolution could lose the infinite forts card. In exchange you could gain an initial limit of +5 or +10 to the forts limit and a card that doubles the limit.

Regarding San Martin, perhaps you could train the consular versions of the Garrochista, Gendarme, Hussar, Carbine Cavalry and Guard Dragoon?

Note: perhaps San Martin could have a special version of the Gendarme and Garrochista that have the same appearance as the mounted grenadier. (that will confuse the opponent XD)