Recommendations on the nerfing of Swedish civilization

Recommendations on the nerfing of Swedish civilization

It’s a fact that Sweden should definitely be nerfed, especially for early games, with the update coming in July. Nerfing Swedish civilization for early games also means nerfing it for late games. For example, extending the Torp build time will affect the maximum boom of Swedish civilization in the late games. Increasing the price of Carolean’s food will also affect the Swedish economy in the late games. It’s nice that you gave Sweden 5 more villagers to prevent this situation. But Carolean’s price needs to be increased a little more. For example, 70 food and 50 coin may be good. Thus, the Carolean shortage in the early games is definitely solved in terms of price. To balance this situation in the late games, Sweden’s villager population needs to be 99 as before. It’s good that the Leather Cannon is nerfed for early games. But this will make the Leather Cannon more unusable for late games. Because the price of Leather Cannon is very high and it will no longer be as strong as before. For late games, the Leather Cannon will now be a trash unit. Also, Leather Cannon is represented as Sweden’s skirmisher in the early games. Developers will remove the infantry weapons upgrade. In this case, the Leather Cannon will now have artillery only status. With the nerfing of Jaeger, Swedish civilization will be in a more difficult position for the skirmisher. The Swedish Jaeger will no longer differ in strength from the German Jaeger. By the way, nerfing the German mercenary contract is absolutely unnecessary. Because 5% will be nerfed anyway. It will not affect the strength of the Swedish mercenaries. Rather than nerfing the German mercenary contract card, it might be better if this card imposes additional obligations on Swedish mercenaries. Changes, for example Swedish mercenaries may be more expensive or Swedish mercenaries may be slower. There will be no difference between the German mercenary card and the Swedish mercenary card in terms of power amplification. To get rid of this situation, the German civilization’s mercenary upgrade card needs to give 5 percent less power. That is, the German civilization’s mercenary upgrade should be adjusted to give 15 percent attack and 15 percent hit points. In this way, the mercenary power of the German civilization in the early games is balanced.


no bro, no more nerf in sweden, they’ve been nerfed too much


Sweden definitely need more nerf. A civ should not be allowed to only make one unit whole game and win. And the fact they have cannons in age 2.

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Dear god, Sweden has been nerfed through this game since the beginning to the point of me now abandoning them. Just look at the patch note history… If anything they should get some buffs as they are now pretty much a loser civ due to all nerfing.


No, Sweden is too weak!

If anything they need a slight buff, changing hakkapelits back into what they werre before they were turned into boring dragoon clones and giving them a late game anti-dragoon option that isn’t jeager is all i’d ask for.

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Fully agree… Sweden is getting to the nerfed point at being unplayable…

lol are you serious mate ?

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Sweden unplayable ? I hope that’s a joke. Because i smiled. Extra 5 food on carolean = unplayable

Guys, focus on the discussion and with respect please.

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Japanese ashigaru + Daymyo?

Sweden still has 1 of the highest win rates in the game, it’s just easy to play.

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heavy infantry with ranged bonus against cavalry is a balance issue; that type of infantry is so effective against cavalry that it makes training cavalry prohibitive for the opponent, while the swedes have no additional problem using cavalry charges. So the only alternative to eliminate cannons defended by caroloeans are culverins. Also, since Caroleans can change their melee resistance to ranged resistance, Caroleans defeat most musketeers and are more resistant against light infantry. Because Caroleans are so effective against cavalry they shouldn’t defeat other musketers and they shouldn’t be more resilient against skirmishers.

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My regular teammate (KillerKatze666) is 2k elo in teams and his main civ is sweden.

He often says that sweden is OP in teams, and that it’s like getting 300+ free elo.

The boy is also an excellent player and a great guy who knows how to use several very different civs such as Incas, Hausa, USA, Mex…

But their strongest main option is Sweden.

In 1vs1 it is not a weak civ either, I consider it tier A.


to be fair, lots of mid to higher but not op civs like sweden go super mode in teams
like malta, dutch, ports, sweden, india, france are all pretty solid but tricky in 1v1 due to inability to specialize all over
but in teams these civs are (im)famous for their power and abiltiies to finally take all the cards to maximize their civ specalties.
Also, ive noted long age2 civs like brits, sweden, india, malta are all top tier in 2v2s where FF’s just arent really smart in many matchups

so yeah i can see how sweden in teams can just bot caroleon and make houses and be very, very obnoxious XD


Yes, agree, all civs u named are good in teams, and the civs has a good age II are nice in 2v2.

The best civs in teams are the ones that can exploit the eco or militarily using cards that in 1v1 under pressure they could not send. With the safety and support of the team

Malta can obtain a good eco and nice xbow mass innage II. Or can go turtle for all team.

Dutch can get more fast the banks.

Portugal can get boom/ff.

Sweden fast torps and mass carols.

India boom + army.

France can get all cav cards for cuirs or all natuve cards for native strats.

Brittish can get boom houses.

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Radical idea (and I’m not necessarily sold on it), but what if you increase Carolean hitpoints by like 120% and attack by like 80% and cost by 100%? Make them a 2 pop unit. Increase train time as well.

The increased space efficiency (ie Caroleans are half the physical size in game (because they are each basically two instead of one now)) is a double edged sword as it makes body blocking for cannons harder but basically allows more firepower to engage in melee, and arguably, but to a lesser extent ranged combat.

Ranged units having more attack is better than hp so it’s a nerf, at least if they get killed.

It would also fit a bit better historically because Sweden had a small strong military.

Each Caro would cost like 130f and 80c (maybe revert the plus 5f nerf to get 120f 80c)

This would also seem applicable here:

I’d be interested to know what people think as it’s an interesting idea that might or might not be good

too much nerf makes them unplayable. 5% loss from mercenary and melee attack negative on carolean vs skirm. Giant grenadier 3 pop. Come on man. All this crap in the PUP.

If you cant freakin beat them join them and play sweden yourself. 21

Lets get some Stats in. This is all 1v1 data, Only including games with 100 elo difference or less, and games lasting over 5 minutes.

Sweden is the 2nd most popular DE Civ with almost 19000 games since Jan 28 (USA is most popular DE with 24000 games)


In general there has been a slight decrease in there win rate. Patches occuring in week 7 and week 12. Play rate has been pretty steady. The slight decrease has been seen by most civs recently with less games been played overall.

They both win more and get played more in general at higher elos

For games 1100+ Sweden do well against Spain, and bad against Ports. But have a pretty dominate record over all with only 2 civs they lose to more than 50% of the time

Initially Sweden was doing really well at higher elos, with a lot more games then average been played at 1300+ but recently this has reduced more to what is the average. Note this graph cant say if its because less higher elo players are playing or if that players playing Sweden have dropped in elo

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Imo the concept of swedish representation is broken by design. They’re supposed to have a greater access to military technologies compared to other civs, yet feature economic perks (torps) that make them powerful economically, aswell. Something’s gotta be nerfed.

Compare this to their historical enemies, the russians. A bad economy (baches of 3 vills are terrible early) with the weakest boom, coupled with a weak army (that essentially only allows for cossack cavalry raids) and weak artillery. Yet russia ended the swedish empire irl, and not by rushing them.

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No one mentioned the artillery in age 2, age 4 artillery in age 3, come on. Cav sniping artillery is impossible because of carolean, then the only answer is ligjt infantry, then sweden is the only civ getting artillery in age 2 which destroys any carolean counters

And no one mentioned the free advanced arsenal? That allows sweden player upgrade their musk/cannons to better level than other civs, while others usually can’t because they need to waste a card on that, most of the time advanced arsenal is not sent until age 4 (no better card to send).