Reduce Thumb Ring and Pikeman upgrade cost and increase Cavalier upgrade cost

lol we’re at it again :joy:

got to love these types of discussions :joy:

yeah i understand, but again, my point is, the armour tech isnt the problem. the attack tech is gaining range as well as the damage (which the armour nullifies), the range isnt nullified, the armour has no affect on it, if we were gaining speed as well as armour your argument would stand, but we dont. if it were only damage, instead of range as well, then yeah again, maybe there would be some reason to it.

and even then, its not the armour thats the issue, its 2 specific units, we can just target those 2 units instead of having to buff all the others even more, simply because we nerfed their armour to nerf 2 other units, it just seems an unnecessarily long process

tbf all it did was exasperate an existing situation, those civs arguably needed buffs anyway, and the logical global nerf (even to cav civs) simply drew more attention to an existing situation

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