This thread is focused on discussing the brits and answer to most of the assumptions/beliefs that are rather explaining all the issues and offering a constructive solution. Because when it comes regarding balance about brits, There’s a lot of speculation going on. there is exaggeration. Or some things are overplayed. The thread is not intended to make self promotion so that I am not interested in giving my rank, but I am a competitive player in this game.
Brits are designed to be the best economy civ in the game, with average units compared to other civilizations in the game. If you look at the best cav in the game, it’s not the one brits have, or the best Musketeer type doesn’t belong to brits either, there is always another civ with better units than brit has as average, what does give brit the power? It’s economy and good macro based management, has been the same since the day Aoe3 is created. For short question and it’s answer. Brit is defenitely far from being broken, there is realisticly no chance of a broken civ not being discovered in those 16-17 years.
Brit has gotten 140 wood manor houses back in the days where there was a player made fanpatch, it turned out brit had the lowest win ratio for a long time that the 140 wood manor houses has been reverted back to 135 wood, one exception that there were no fixed crates globally for any civ back then.
Every civilization has their unique strength and weaknesses, here are the remarkable points we can make about brit.
One of the great economy civ in the game There is a misunderstanding of brit being the best economy civ in the game, for scaling it’s not accurate, brit boom stops when they reach 20 manor houses, while sweden or India or ports can keep booming for the entire game which leads those civs to get a better boom than brit gets, civs with a good TP boom can also get better boom than brits
Longbows have great DPS against light infantry Longbows are great against light infantry, with the recent -1 attack nerf they aren’t that much of a problem for heavy infantry to counter before shipping some of their range shipments from homecity and arsenal upgrades
Weak against timing push, raids. Brits are generally struggling to hold against timing pushes or strong semi-ff plays from certain civ, or raids
No 400 wood age up, which is functionally is the best age up politician in aoe3 and lacking it is a big disadvantage especially for the civs that come from the vanilla game.
No Exiled Prince option. This is one of the biggest weakness a civilization can have in Aoe3 from competitive approach
Weak against strong mercenary focused strats Because brit units are rather standard, they find hard time dealing against mercenary focused strategies.
What creates the belief that Brit is strong?
Brit early economy can be rewarding a lot under the hands of players that know how to play it This results brit being mistakenly considered to be a strong civ despite it’s because of the opponent’s lack of activity and playing with wrong build order which allows brit to scale better. Adapting against brits and pressuring generally works on it in a clean way
Some balance changes in the game are achieved by being manufactured rather than being an actual issue *
This results on the unjustified exaggerated demands lead which has not objective approach nor reasonable basis such as 150 wood brit manor houses, which objectively would make brit as the worst civ in the game for the future months, or certain suggestions such as reducing the economic bonus or changing the main structure of brit which has been the same since 2007 patch.
What could be done?
- The changes should take place based on objective metrics, such as winratio.
Aoe3 is a rather causal game compared to other RTS games of this franchise, which results to non-objective outcomes when it comes to game balance sometimes, Before taking the necessary steps on balance issues, as a competitive player I suggest to connect more closely to objective data To make work on balance concerns, If civs that have been the same since 15 years, which are the basis of the game, are changed in an inconsistent way, the balance part of the game can go in a way which won’t be in a satisfactory way.