GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.101.62085.0 8752729
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
I have triggered the relic countdown by collecting 2 relics. I collect a third relic, which CANCELS my relic victory countdown. So this is bugged - it should be checking if my relic count is GREATER THAN OR EQUAL TO the required number of relics, not EQUAL TO only…
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- In an RMS script, spawn 2 relic using create_object RELIC. This makes the number of relics needed to start the relic victory countdown equal to 2
- Set ATTR_DEAD_ID of some unit, say a wolf, to 285 (relic constant) and spawn them around the map. I suggest setting the hitpoints to 0 to make sure it spawns as relics immediately
- Gather 2 relics to start the relic victory.
- Gather a 3rd relic. Your relic victory is CANCELLED.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
I should be able to gather an unlimited number of relics and maintain my relic victory.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Works in AOC
Fails in DE
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
SP Replay v101.101.62085.0 @2022.06.23 221353.aoe2record (833.8 KB)