My Idea for AoE2’s Future: Historical Splits, Reworks, and New Civilizations
My idea for AoE2’s future is to replace some umbrella civilizations with more historically accurate splits, reworks, and additions.
Northern Europe DLC
- Britons → English
- Celts → Gaels
- Vikings → Norse
- Teutons split into Germans + Teutonic Order
- Add Danes
Balkan/Eastern Europe DLC
- Add Serbs, Wallachians, Venetians
- Split Slavs into Ruthenians, Novgorodians, Muscovites
Islamic World
- Split Saracens into Egyptians, Mashriqis, Arabians, and Maghrebis (possibly reworked Berbers)
- Add Kurds
East Asia
- Add Tanguts, Tibetans (Tubo/Tufan), Dali
- Improve Khitans
India
- Add Tamils, Rajputs, Nepalis (Malla), Shahis, Afghans, and Cholas
- Rework Dravidians focused on Chola/Tamil maritime power
Southeast Asia
- Add Siamese/Thai (Sukhothai/Ayutthaya)
Iberia/Mediterranean
- Spanish split into Castilians and Aragonese
- Sicilians reworked into Normans representing Normandy, England, southern Italy, Sicily, and Crusader states
Africa
- Add Somalis, Swahilis, Kanembu/Bornu, Nubians, Kongo, and Shona/Zimbabweans
I also have ideas for regional units, unique units, techs, bonuses, and civ themes/play styles based on historical research while maintaining gameplay balance and strategic diversity.
Clarifications on Civilization Identity
To clarify:
- Italians remain as the representation of the Italian city-states overall, while Venetians become separate due to their unique maritime empire and historical impact.
- Germans represent the HRE and German states, while Teutonic Order (Orden or similar) stands alone due to its distinct military and political identity.
- Danes represent High/Late Medieval Denmark, Baltic influence, and the Kalmar Union, while Norse represent Viking Age Scandinavians, mainly Norway and the Viking expansion era.
- Gaels represent medieval Scots and Irish, while English represent medieval England.
The aim is to separate civilizations with distinct historical identities and gameplay potential, not simply split regions arbitrarily.
Historical Units Moving From Unique Units Into Regular Lines
For units, some historically important units could move from unique units into regular upgrade lines.
Examples:
- Boyars/Elite Boyars could replace the Knight line for Slavic split civs (Ruthenians, Novgorodians, Muscovites), with each civ having its own variant:
- one focused on speed
- one focused on durability
- one focused on economy/support
- Byzantines (and possibly Serbs) could use Cataphracts as their cavalry line, with Byzantines gaining a new unique unit such as Varangians.
- English could replace Pikeman/Halberdier with a Billman/Heavy Billman line, as the current Heavy Pikeman already fits the role: stronger melee but slightly weaker anti-cavalry.
The goal is more historical military identities while maintaining gameplay diversity and balance.
Mercenary System Idea
Another idea is adding mercenary units:
Powerful but limited-number units that can only be recruited in small quantities, with availability based on civilization groups and historical connections.
Each regional cluster would have a pool of 3–4 unique mercenary units.
They would cost slightly more gold than standard units to represent their elite and hired status.
Examples:
Western/Central European civs
- Swiss Pikemen
- Genoese Crossbowmen
Iberian civs, Sicilians, and Byzantines
- Almughavars
- Western Knights
This would add historical flavor, regional interactions, and strategic variety without replacing each civilization’s own identity.
