Remove auto-queue in the remaster

You’re wrong.

Creating villagers/workers is the most fundamental part of any RTS. The more far-removed the game is from actual micromanagement, the less important it is. Games like AoM, AoE, SC, WC clearly focus on micro.

It is a button that gives you a direct way to impact your economy. Like feeding a fire, it isn’t difficult by itself, but with many things happening around you, you may forget to give it fuel once in a while.

These RTSes are NOT meant to feature perfect gameplay. You should NOT be perfectly microing your economy. The point here is that many things ought to go wrong, and it will be the player who can best manage these problems that can benefit mechanically.

The problem ultimately stems from ignorance. The facts are simple. Players like you think it is an issue for no real reason. You note that it is “annoying” (as if there aren’t one million other annoying things in these games to do), but the reality of your rejection of autoqueue is likely much, much simpler. You likely hate missing, forgetting or neglecting worker creation. From your own mistakes, you want to lash out on the actual design of the game. Instead of blaming yourself, you blame the game. Or more specificially, you simply dislike that the game makes you feel at fault for being bad, and blame the design for existing to begin with.

And to that, I say this; that is the point. If you suck enough that this is an issue that causes you frustration, then hear it from me first; you aren’t meant to handle it perfectly. If the opponent throws you off balance, distracts you or makes you mismanage your eco so much that it disrupts your worker production, then the game is working exactly as intended.

What isn’t intended, and what shouldn’t be, is any idea that these fundamental elements of the game should be automated so you won’t actually have to play. The introduction of autoqueue adds so many consequences it may as well kill the game once more (as it did once in the past).

Add autoqueue and AoM:RE will be dead on arrival.

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