Edit: See @Mocca0’s issue below
- BUILD #: 42848
- PLATFORM: Microsoft Store
- OS: Windows 10
DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.
The new feature to remove units from the global queue by ctrl clicking them is really cool, but sometimes the wrong thing gets removed. As an example, if you add 3 villagers then loom, then ctrl click loom, it removes a villager instead of loom.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST.
List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!
Here’s the steps to reproduce the issue:
- Start a game.
- Add 3 villagers to the queue.
- Add loom to the queue.
- Ctrl click loom from the global queue.
Notice that a villager gets removed instead of loom. (See the gif attached at the bottom)
Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.
IMAGE & ATTACHMENTS
Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.
What you are saying that its working as intended. Its supposed to remove units from the queue, not upgrades and technologies. Before you post a bug maybe inform about the intended function before…
No, it’s not. Ctrl+clicking an item should never remove a different item from the queue than the one selected. If that is intended behavior, it’s bad design. Technologies can be Ctrl+clicked, but the bug is that it’s not working properly in buildings with both units and technologies queued.
Thanks Kinquest. Loom is properly removed if it’s the only thing in the queue, so I think you’re right.
Thank you for the report and for the detailed investigation! Our team is investigating this issue.
Thank you! Good to know the dev team is investigating it.